135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
/*************************************************************************/
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/* godotsharp_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOTSHARP_EDITOR_H
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#define GODOTSHARP_EDITOR_H
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#include "godotsharp_builds.h"
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#include "monodevelop_instance.h"
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class GodotSharpEditor : public Node {
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GDCLASS(GodotSharpEditor, Object)
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EditorNode *editor;
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MenuButton *menu_button;
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PopupMenu *menu_popup;
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AcceptDialog *error_dialog;
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AcceptDialog *about_dialog;
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CheckBox *about_dialog_checkbox;
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ToolButton *bottom_panel_btn;
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GodotSharpBuilds *godotsharp_builds;
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MonoDevelopInstance *monodevelop_instance;
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#ifdef OSX_ENABLED
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MonoDevelopInstance *visualstudio_mac_instance;
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#endif
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bool _create_project_solution();
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void _make_api_solutions_if_needed();
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void _make_api_solutions_if_needed_impl();
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void _remove_create_sln_menu_option();
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void _show_about_dialog();
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void _toggle_about_dialog_on_start(bool p_enabled);
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void _menu_option_pressed(int p_id);
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void _build_solution_pressed();
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static GodotSharpEditor *singleton;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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enum MenuOptions {
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MENU_CREATE_SLN,
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MENU_ABOUT_CSHARP,
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};
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enum ExternalEditor {
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EDITOR_NONE,
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#if defined(WINDOWS_ENABLED)
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//EDITOR_VISUALSTUDIO, // TODO
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EDITOR_MONODEVELOP,
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EDITOR_VSCODE
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#elif defined(OSX_ENABLED)
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EDITOR_VISUALSTUDIO_MAC,
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EDITOR_MONODEVELOP,
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EDITOR_VSCODE
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#elif defined(UNIX_ENABLED)
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EDITOR_MONODEVELOP,
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EDITOR_VSCODE
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#endif
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};
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_FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; }
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static void register_internal_calls();
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void show_error_dialog(const String &p_message, const String &p_title = "Error");
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Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
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bool overrides_external_editor();
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GodotSharpEditor(EditorNode *p_editor);
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~GodotSharpEditor();
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};
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class MonoReloadNode : public Node {
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GDCLASS(MonoReloadNode, Node)
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Timer *reload_timer;
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void _reload_timer_timeout();
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static MonoReloadNode *singleton;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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_FORCE_INLINE_ static MonoReloadNode *get_singleton() { return singleton; }
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void restart_reload_timer();
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MonoReloadNode();
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~MonoReloadNode();
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};
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#endif // GODOTSHARP_EDITOR_H
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