592 lines
19 KiB
Plaintext
592 lines
19 KiB
Plaintext
/*************************************************************************/
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/* display_server_iphone.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server_iphone.h"
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#import "app_delegate.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_pack.h"
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#import "device_metrics.h"
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#import "godot_view.h"
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#include "ios.h"
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#import "keyboard_input_view.h"
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#include "os_iphone.h"
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#import "view_controller.h"
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#import <Foundation/Foundation.h>
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#import <sys/utsname.h>
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static const float kDisplayServerIPhoneAcceleration = 1;
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DisplayServerIPhone *DisplayServerIPhone::get_singleton() {
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return (DisplayServerIPhone *)DisplayServer::get_singleton();
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}
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DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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rendering_driver = p_rendering_driver;
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#if defined(GLES3_ENABLED)
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// FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
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// again,
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// Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
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// We are hardcoding the rendering_driver to "vulkan" down below
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if (rendering_driver == "opengl_es") {
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bool gl_initialization_error = false;
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// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
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if (RasterizerGLES3::is_viable() == OK) {
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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} else {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
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// return ERR_UNAVAILABLE;
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}
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// rendering_server = memnew(RenderingServerDefault);
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// // FIXME: Reimplement threaded rendering
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// if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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// rendering_server = memnew(RenderingServerWrapMT(rendering_server,
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// false));
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// }
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// rendering_server->init();
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// rendering_server->cursor_set_visible(false, 0);
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// reset this to what it should be, it will have been set to 0 after
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// rendering_server->init() is called
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// RasterizerStorageGLES3system_fbo = gl_view_base_fb;
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}
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#endif
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#if defined(VULKAN_ENABLED)
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rendering_driver = "vulkan";
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context_vulkan = nullptr;
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rendering_device_vulkan = nullptr;
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if (rendering_driver == "vulkan") {
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context_vulkan = memnew(VulkanContextIPhone);
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if (context_vulkan->initialize() != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to initialize Vulkan context");
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}
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CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS rendering layer.");
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}
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Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
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if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to create Vulkan window.");
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}
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rendering_device_vulkan = memnew(RenderingDeviceVulkan);
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rendering_device_vulkan->initialize(context_vulkan);
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RendererCompositorRD::make_current();
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}
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#endif
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bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
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screen_set_keep_on(keep_screen_on);
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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r_error = OK;
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}
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DisplayServerIPhone::~DisplayServerIPhone() {
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#if defined(VULKAN_ENABLED)
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if (rendering_device_vulkan) {
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rendering_device_vulkan->finalize();
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memdelete(rendering_device_vulkan);
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rendering_device_vulkan = nullptr;
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}
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if (context_vulkan) {
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context_vulkan->window_destroy(MAIN_WINDOW_ID);
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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}
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#endif
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}
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DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
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}
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Vector<String> DisplayServerIPhone::get_rendering_drivers_func() {
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Vector<String> drivers;
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#if defined(VULKAN_ENABLED)
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drivers.push_back("vulkan");
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#endif
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#if defined(GLES3_ENABLED)
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drivers.push_back("opengl_es");
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#endif
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return drivers;
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}
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void DisplayServerIPhone::register_iphone_driver() {
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register_create_function("iphone", create_func, get_rendering_drivers_func);
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}
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// MARK: Events
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void DisplayServerIPhone::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
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window_resize_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
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window_event_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
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input_event_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
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input_text_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
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// Probably not supported for iOS
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}
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void DisplayServerIPhone::process_events() {
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}
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void DisplayServerIPhone::_dispatch_input_events(const Ref<InputEvent> &p_event) {
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DisplayServerIPhone::get_singleton()->send_input_event(p_event);
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}
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void DisplayServerIPhone::send_input_event(const Ref<InputEvent> &p_event) const {
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_window_callback(input_event_callback, p_event);
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}
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void DisplayServerIPhone::send_input_text(const String &p_text) const {
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_window_callback(input_text_callback, p_text);
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}
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void DisplayServerIPhone::send_window_event(DisplayServer::WindowEvent p_event) const {
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_window_callback(window_event_callback, int(p_event));
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}
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void DisplayServerIPhone::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
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if (!p_callable.is_null()) {
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const Variant *argp = &p_arg;
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Variant ret;
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Callable::CallError ce;
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p_callable.call((const Variant **)&argp, 1, ret, ce);
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}
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}
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// MARK: - Input
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// MARK: Touches
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void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
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if (!GLOBAL_DEF("debug/disable_touch", false)) {
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Ref<InputEventScreenTouch> ev;
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ev.instantiate();
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ev->set_index(p_idx);
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ev->set_pressed(p_pressed);
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ev->set_position(Vector2(p_x, p_y));
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perform_event(ev);
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}
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};
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void DisplayServerIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
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if (!GLOBAL_DEF("debug/disable_touch", false)) {
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Ref<InputEventScreenDrag> ev;
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ev.instantiate();
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ev->set_index(p_idx);
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ev->set_position(Vector2(p_x, p_y));
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ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
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perform_event(ev);
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};
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};
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void DisplayServerIPhone::perform_event(const Ref<InputEvent> &p_event) {
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Input::get_singleton()->parse_input_event(p_event);
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};
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void DisplayServerIPhone::touches_cancelled(int p_idx) {
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touch_press(p_idx, -1, -1, false, false);
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};
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// MARK: Keyboard
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void DisplayServerIPhone::key(Key p_key, bool p_pressed) {
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_echo(false);
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ev->set_pressed(p_pressed);
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ev->set_keycode(p_key);
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ev->set_physical_keycode(p_key);
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ev->set_unicode((char32_t)p_key);
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perform_event(ev);
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};
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// MARK: Motion
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void DisplayServerIPhone::update_gravity(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
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};
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void DisplayServerIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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// Found out the Z should not be negated! Pass as is!
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Vector3 v_accelerometer = Vector3(
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p_x / kDisplayServerIPhoneAcceleration,
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p_y / kDisplayServerIPhoneAcceleration,
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p_z / kDisplayServerIPhoneAcceleration);
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Input::get_singleton()->set_accelerometer(v_accelerometer);
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};
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void DisplayServerIPhone::update_magnetometer(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
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};
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void DisplayServerIPhone::update_gyroscope(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
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};
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// MARK: -
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bool DisplayServerIPhone::has_feature(Feature p_feature) const {
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switch (p_feature) {
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// case FEATURE_CONSOLE_WINDOW:
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// case FEATURE_CURSOR_SHAPE:
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// case FEATURE_CUSTOM_CURSOR_SHAPE:
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// case FEATURE_GLOBAL_MENU:
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// case FEATURE_HIDPI:
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// case FEATURE_ICON:
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// case FEATURE_IME:
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// case FEATURE_MOUSE:
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// case FEATURE_MOUSE_WARP:
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// case FEATURE_NATIVE_DIALOG:
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// case FEATURE_NATIVE_ICON:
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// case FEATURE_WINDOW_TRANSPARENCY:
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case FEATURE_CLIPBOARD:
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case FEATURE_KEEP_SCREEN_ON:
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case FEATURE_ORIENTATION:
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case FEATURE_TOUCHSCREEN:
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case FEATURE_VIRTUAL_KEYBOARD:
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return true;
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default:
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return false;
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}
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}
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String DisplayServerIPhone::get_name() const {
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return "iPhone";
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}
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int DisplayServerIPhone::get_screen_count() const {
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return 1;
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}
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Point2i DisplayServerIPhone::screen_get_position(int p_screen) const {
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return Size2i();
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}
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Size2i DisplayServerIPhone::screen_get_size(int p_screen) const {
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CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
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if (!layer) {
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return Size2i();
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}
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return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
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}
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Rect2i DisplayServerIPhone::screen_get_usable_rect(int p_screen) const {
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if (@available(iOS 11, *)) {
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UIEdgeInsets insets = UIEdgeInsetsZero;
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UIView *view = AppDelegate.viewController.godotView;
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if ([view respondsToSelector:@selector(safeAreaInsets)]) {
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insets = [view safeAreaInsets];
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}
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float scale = screen_get_scale(p_screen);
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Size2i insets_position = Size2i(insets.left, insets.top) * scale;
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Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
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return Rect2i(screen_get_position(p_screen) + insets_position, screen_get_size(p_screen) - insets_size);
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} else {
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return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
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}
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}
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int DisplayServerIPhone::screen_get_dpi(int p_screen) const {
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struct utsname systemInfo;
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uname(&systemInfo);
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NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
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NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
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for (NSArray *keyArray in iOSModelToDPI) {
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if ([keyArray containsObject:string]) {
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NSNumber *value = iOSModelToDPI[keyArray];
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return [value intValue];
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}
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}
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// If device wasn't found in dictionary
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// make a best guess from device metrics.
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CGFloat scale = [UIScreen mainScreen].scale;
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UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
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switch (idiom) {
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case UIUserInterfaceIdiomPad:
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return scale == 2 ? 264 : 132;
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case UIUserInterfaceIdiomPhone: {
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if (scale == 3) {
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CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
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return nativeScale == 3 ? 458 : 401;
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}
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return 326;
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}
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default:
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return 72;
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}
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}
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float DisplayServerIPhone::screen_get_scale(int p_screen) const {
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return [UIScreen mainScreen].nativeScale;
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}
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Vector<DisplayServer::WindowID> DisplayServerIPhone::get_window_list() const {
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Vector<DisplayServer::WindowID> list;
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list.push_back(MAIN_WINDOW_ID);
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return list;
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}
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DisplayServer::WindowID DisplayServerIPhone::get_window_at_screen_position(const Point2i &p_position) const {
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return MAIN_WINDOW_ID;
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}
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void DisplayServerIPhone::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
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window_attached_instance_id = p_instance;
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}
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ObjectID DisplayServerIPhone::window_get_attached_instance_id(WindowID p_window) const {
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return window_attached_instance_id;
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}
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void DisplayServerIPhone::window_set_title(const String &p_title, WindowID p_window) {
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// Probably not supported for iOS
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}
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int DisplayServerIPhone::window_get_current_screen(WindowID p_window) const {
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return SCREEN_OF_MAIN_WINDOW;
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}
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void DisplayServerIPhone::window_set_current_screen(int p_screen, WindowID p_window) {
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// Probably not supported for iOS
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}
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Point2i DisplayServerIPhone::window_get_position(WindowID p_window) const {
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return Point2i();
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}
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void DisplayServerIPhone::window_set_position(const Point2i &p_position, WindowID p_window) {
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// Probably not supported for single window iOS app
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}
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void DisplayServerIPhone::window_set_transient(WindowID p_window, WindowID p_parent) {
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// Probably not supported for iOS
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}
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void DisplayServerIPhone::window_set_max_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_max_size(WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerIPhone::window_set_min_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_min_size(WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerIPhone::window_set_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_size(WindowID p_window) const {
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CGRect screenBounds = [UIScreen mainScreen].bounds;
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return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
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}
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Size2i DisplayServerIPhone::window_get_real_size(WindowID p_window) const {
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return window_get_size(p_window);
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}
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void DisplayServerIPhone::window_set_mode(WindowMode p_mode, WindowID p_window) {
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// Probably not supported for iOS
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}
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DisplayServer::WindowMode DisplayServerIPhone::window_get_mode(WindowID p_window) const {
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return WindowMode::WINDOW_MODE_FULLSCREEN;
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}
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bool DisplayServerIPhone::window_is_maximize_allowed(WindowID p_window) const {
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return false;
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}
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void DisplayServerIPhone::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
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// Probably not supported for iOS
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}
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|
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bool DisplayServerIPhone::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
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return false;
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}
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|
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void DisplayServerIPhone::window_request_attention(WindowID p_window) {
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|
// Probably not supported for iOS
|
|
}
|
|
|
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void DisplayServerIPhone::window_move_to_foreground(WindowID p_window) {
|
|
// Probably not supported for iOS
|
|
}
|
|
|
|
float DisplayServerIPhone::screen_get_max_scale() const {
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return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
|
|
};
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|
|
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void DisplayServerIPhone::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
|
|
screen_orientation = p_orientation;
|
|
}
|
|
|
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DisplayServer::ScreenOrientation DisplayServerIPhone::screen_get_orientation(int p_screen) const {
|
|
return screen_orientation;
|
|
}
|
|
|
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bool DisplayServerIPhone::window_can_draw(WindowID p_window) const {
|
|
return true;
|
|
}
|
|
|
|
bool DisplayServerIPhone::can_any_window_draw() const {
|
|
return true;
|
|
}
|
|
|
|
bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const {
|
|
return true;
|
|
}
|
|
|
|
void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
|
|
NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
|
|
|
|
[AppDelegate.viewController.keyboardView
|
|
becomeFirstResponderWithString:existingString
|
|
multiline:p_multiline
|
|
cursorStart:p_cursor_start
|
|
cursorEnd:p_cursor_end];
|
|
}
|
|
|
|
void DisplayServerIPhone::virtual_keyboard_hide() {
|
|
[AppDelegate.viewController.keyboardView resignFirstResponder];
|
|
}
|
|
|
|
void DisplayServerIPhone::virtual_keyboard_set_height(int height) {
|
|
virtual_keyboard_height = height * screen_get_max_scale();
|
|
}
|
|
|
|
int DisplayServerIPhone::virtual_keyboard_get_height() const {
|
|
return virtual_keyboard_height;
|
|
}
|
|
|
|
void DisplayServerIPhone::clipboard_set(const String &p_text) {
|
|
[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
|
|
}
|
|
|
|
String DisplayServerIPhone::clipboard_get() const {
|
|
NSString *text = [UIPasteboard generalPasteboard].string;
|
|
|
|
return String::utf8([text UTF8String]);
|
|
}
|
|
|
|
void DisplayServerIPhone::screen_set_keep_on(bool p_enable) {
|
|
[UIApplication sharedApplication].idleTimerDisabled = p_enable;
|
|
}
|
|
|
|
bool DisplayServerIPhone::screen_is_kept_on() const {
|
|
return [UIApplication sharedApplication].idleTimerDisabled;
|
|
}
|
|
|
|
void DisplayServerIPhone::resize_window(CGSize viewSize) {
|
|
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
|
|
|
|
#if defined(VULKAN_ENABLED)
|
|
if (context_vulkan) {
|
|
context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
|
|
}
|
|
#endif
|
|
|
|
Variant resize_rect = Rect2i(Point2i(), size);
|
|
_window_callback(window_resize_callback, resize_rect);
|
|
}
|
|
|
|
void DisplayServerIPhone::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
|
|
_THREAD_SAFE_METHOD_
|
|
#if defined(VULKAN_ENABLED)
|
|
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
|
|
#endif
|
|
}
|
|
|
|
DisplayServer::VSyncMode DisplayServerIPhone::window_get_vsync_mode(WindowID p_window) const {
|
|
_THREAD_SAFE_METHOD_
|
|
#if defined(VULKAN_ENABLED)
|
|
return context_vulkan->get_vsync_mode(p_window);
|
|
#else
|
|
return DisplayServer::VSYNC_ENABLED;
|
|
#endif
|
|
}
|