100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* audio_effect_reverb.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef AUDIOEFFECTREVERB_H
|
|
#define AUDIOEFFECTREVERB_H
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
#include "servers/audio/effects/reverb.h"
|
|
|
|
class AudioEffectReverb;
|
|
|
|
class AudioEffectReverbInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectReverbInstance, AudioEffectInstance)
|
|
|
|
Ref<AudioEffectReverb> base;
|
|
|
|
float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
|
|
float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
|
|
|
|
friend class AudioEffectReverb;
|
|
|
|
Reverb reverb[2];
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
AudioEffectReverbInstance();
|
|
};
|
|
|
|
class AudioEffectReverb : public AudioEffect {
|
|
GDCLASS(AudioEffectReverb, AudioEffect)
|
|
|
|
friend class AudioEffectReverbInstance;
|
|
|
|
float predelay;
|
|
float predelay_fb;
|
|
float hpf;
|
|
float room_size;
|
|
float damping;
|
|
float spread;
|
|
float dry;
|
|
float wet;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_predelay_msec(float p_msec);
|
|
void set_predelay_feedback(float p_feedback);
|
|
void set_room_size(float p_size);
|
|
void set_damping(float p_damping);
|
|
void set_spread(float p_spread);
|
|
void set_dry(float p_dry);
|
|
void set_wet(float p_wet);
|
|
void set_hpf(float p_hpf);
|
|
|
|
float get_predelay_msec() const;
|
|
float get_predelay_feedback() const;
|
|
float get_room_size() const;
|
|
float get_damping() const;
|
|
float get_spread() const;
|
|
float get_dry() const;
|
|
float get_wet() const;
|
|
float get_hpf() const;
|
|
|
|
Ref<AudioEffectInstance> instance();
|
|
void set_volume_db(float p_volume);
|
|
float get_volume_db() const;
|
|
|
|
AudioEffectReverb();
|
|
};
|
|
|
|
#endif // AUDIOEFFECTREVERB_H
|