ac9e259d3e
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0 - API change ARGB8888_STRAIGHT -> ARGB8888S - SVG-SCsub: Enable static ThorVG object linking - SVG-SCsub: avoid building unused ThorVG parts - update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
83 lines
2.3 KiB
Python
83 lines
2.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_svg = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/thorvg/"
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thirdparty_sources = [
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"src/lib/sw_engine/tvgSwFill.cpp",
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"src/lib/sw_engine/tvgSwImage.cpp",
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"src/lib/sw_engine/tvgSwMath.cpp",
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"src/lib/sw_engine/tvgSwMemPool.cpp",
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"src/lib/sw_engine/tvgSwRaster.cpp",
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"src/lib/sw_engine/tvgSwRenderer.cpp",
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"src/lib/sw_engine/tvgSwRle.cpp",
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"src/lib/sw_engine/tvgSwShape.cpp",
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"src/lib/sw_engine/tvgSwStroke.cpp",
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"src/lib/tvgAccessor.cpp",
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"src/lib/tvgBezier.cpp",
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"src/lib/tvgCanvas.cpp",
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"src/lib/tvgFill.cpp",
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"src/lib/tvgGlCanvas.cpp",
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"src/lib/tvgInitializer.cpp",
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"src/lib/tvgLinearGradient.cpp",
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"src/lib/tvgLoader.cpp",
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"src/lib/tvgLzw.cpp",
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"src/lib/tvgPaint.cpp",
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"src/lib/tvgPicture.cpp",
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"src/lib/tvgRadialGradient.cpp",
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"src/lib/tvgRender.cpp",
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"src/lib/tvgSaver.cpp",
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"src/lib/tvgScene.cpp",
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"src/lib/tvgShape.cpp",
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"src/lib/tvgSwCanvas.cpp",
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"src/lib/tvgTaskScheduler.cpp",
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"src/loaders/raw/tvgRawLoader.cpp",
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"src/loaders/svg/tvgSvgCssStyle.cpp",
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"src/loaders/svg/tvgSvgLoader.cpp",
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"src/loaders/svg/tvgSvgPath.cpp",
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"src/loaders/svg/tvgSvgSceneBuilder.cpp",
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"src/loaders/svg/tvgSvgUtil.cpp",
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"src/loaders/svg/tvgXmlParser.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
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# Enable ThorVG static object linking.
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env_svg.Append(CPPDEFINES=["TVG_STATIC"])
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env_thirdparty = env_svg.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.Prepend(
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CPPPATH=[
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thirdparty_dir + "src/lib",
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thirdparty_dir + "src/lib/sw_engine",
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thirdparty_dir + "src/loaders/raw",
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thirdparty_dir + "src/loaders/svg",
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]
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)
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# Also requires libpng headers
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if env["builtin_libpng"]:
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env_thirdparty.Prepend(CPPPATH=["#thirdparty/libpng"])
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_svg.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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