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api
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Rename JavaScript singleton to JavaScriptBridge
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2022-09-02 21:11:15 +08:00 |
export
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
js
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Fix Object type in GodotJSWrapper.
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2022-10-10 19:28:43 +08:00 |
.eslintrc.engine.js
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[Web] Add feature detection helpers to JS Engine class.
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2022-09-17 11:21:17 +02:00 |
.eslintrc.js
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
.eslintrc.libs.js
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
README.md
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
SCsub
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[Web] Add feature detection helpers to JS Engine class.
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2022-09-17 11:21:17 +02:00 |
audio_driver_web.cpp
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Remove NO_THREADS fallback code, Godot 4 requires thread support
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2022-10-03 11:23:26 +02:00 |
audio_driver_web.h
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Remove NO_THREADS fallback code, Godot 4 requires thread support
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2022-10-03 11:23:26 +02:00 |
detect.py
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ci: add Python static analysis check via mypy
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2022-09-30 19:03:17 +07:00 |
display_server_web.cpp
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Fix some errors affecting the Web editor
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2022-09-12 16:29:45 +02:00 |
display_server_web.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
dom_keys.inc
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
emscripten_helpers.py
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SCons: Unify tools/target build type configuration
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2022-09-26 16:31:46 +02:00 |
godot_audio.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
godot_js.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
godot_webgl2.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
http_client_web.cpp
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[Net] Rename "ssl" references to "tls" in methods and members.
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2022-09-08 03:24:23 +02:00 |
http_client_web.h
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[Net] Rename "ssl" references to "tls" in methods and members.
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2022-09-08 03:24:23 +02:00 |
javascript_bridge_singleton.cpp
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Rename JavaScript singleton to JavaScriptBridge
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2022-09-02 21:11:15 +08:00 |
logo.png
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
os_web.cpp
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Remove NO_THREADS fallback code, Godot 4 requires thread support
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2022-10-03 11:23:26 +02:00 |
os_web.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
package-lock.json
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Replace local web server setup for web editor with a Python-based solution
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2022-10-04 19:39:27 +02:00 |
package.json
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Replace local web server setup for web editor with a Python-based solution
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2022-10-04 19:39:27 +02:00 |
platform_config.h
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
run_icon.png
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
serve.py
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Replace local web server setup for web editor with a Python-based solution
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2022-10-04 19:39:27 +02:00 |
web_main.cpp
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Rename `Engine.target_fps` and associated project setting to `max_fps`
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2022-10-03 23:54:36 +02:00 |
web_runtime.cpp
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |