godot/platform
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
android Fix Android input source checks 2018-04-16 11:19:07 +07:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone iPhone X support and iOS-related fixes 2018-04-11 14:53:24 +07:00
javascript Merge pull request #17792 from eska014/enginejs-preloadpaths 2018-04-04 22:26:14 +02:00
osx Fix custom cursor when it's hidden 2018-04-09 10:28:20 -03:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:46:54 +01:00
uwp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
windows Fix custom cursor when it's hidden 2018-04-09 10:28:20 -03:00
x11 Fix custom cursor when it's hidden 2018-04-09 10:28:20 -03:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Properly closing all files in Python code 2018-03-11 14:55:50 +01:00