godot/drivers/gles2
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
..
shaders Add support for 3D textures to GLES2 2020-01-31 10:01:05 -08:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer_canvas_gles2.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_gles2.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
rasterizer_gles2.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_scene_gles2.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rasterizer_scene_gles2.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
rasterizer_storage_gles2.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rasterizer_storage_gles2.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
shader_compiler_gles2.cpp Added support for arrays as shader struct members 2020-02-12 17:10:20 +03:00
shader_compiler_gles2.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
shader_gles2.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
shader_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00