godot/servers/physics_3d
风青山 ea30aabfb1 Clear monitoring in `Area*` when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
..
joints
SCsub
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_collision_object_3d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h