b085c40edf
-Modified help to display properties GDScript can still not make use of them, though.
135 lines
5.6 KiB
C++
135 lines
5.6 KiB
C++
/*************************************************************************/
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/* spatial_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_player.h"
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#include "servers/audio_server.h"
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#include "camera.h"
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#include "servers/spatial_sound_server.h"
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#include "scene/resources/surface_tool.h"
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void SpatialPlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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//find the sound space
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source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space());
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for(int i=0;i<PARAM_MAX;i++)
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set_param(Param(i),params[i]);
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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SpatialSoundServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (source_rid.is_valid())
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SpatialSoundServer::get_singleton()->free(source_rid);
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} break;
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}
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}
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void SpatialPlayer::set_param( Param p_param, float p_value) {
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ERR_FAIL_INDEX(p_param,PARAM_MAX);
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params[p_param]=p_value;
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if (p_param==PARAM_EMISSION_CONE_DEGREES) {
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update_gizmo();
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}
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if (source_rid.is_valid())
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SpatialSoundServer::get_singleton()->source_set_param(source_rid,(SpatialSoundServer::SourceParam)p_param,p_value);
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}
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float SpatialPlayer::get_param( Param p_param) const {
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ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
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return params[p_param];
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}
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bool SpatialPlayer::_can_gizmo_scale() const {
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return false;
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}
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void SpatialPlayer::_bind_methods() {
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ClassDB::bind_method(_MD("set_param","param","value"),&SpatialPlayer::set_param);
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ClassDB::bind_method(_MD("get_param","param"),&SpatialPlayer::get_param);
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BIND_CONSTANT( PARAM_VOLUME_DB );
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BIND_CONSTANT( PARAM_PITCH_SCALE );
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BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE );
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BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE );
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BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP );
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BIND_CONSTANT( PARAM_EMISSION_CONE_DEGREES );
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BIND_CONSTANT( PARAM_EMISSION_CONE_ATTENUATION_DB );
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BIND_CONSTANT( PARAM_MAX );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE);
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ADD_GROUP("Attenuation","attenuation_");
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "attenuation_min_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "attenuation_max_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "attenuation_distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP);
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ADD_GROUP("Emission Cone","emission_cone_");
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "emission_cone_degrees",PROPERTY_HINT_RANGE, "0,180,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_DEGREES);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "emission_cone_attenuation_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_ATTENUATION_DB);
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}
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SpatialPlayer::SpatialPlayer() {
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params[PARAM_VOLUME_DB]=0.0;
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params[PARAM_PITCH_SCALE]=1.0;
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params[PARAM_ATTENUATION_MIN_DISTANCE]=1;
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params[PARAM_ATTENUATION_MAX_DISTANCE]=100;
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params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
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params[PARAM_EMISSION_CONE_DEGREES]=180.0; //cone disabled
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params[PARAM_EMISSION_CONE_ATTENUATION_DB]=-6.0; //minus 6 db attenuation
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}
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SpatialPlayer::~SpatialPlayer() {
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}
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