godot/servers/audio
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
..
effects [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
audio_driver_dummy.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_driver_dummy.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_rb_resampler.h Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream.cpp Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
audio_stream.h Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00