e52ed6d89e
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
20 lines
563 B
Python
20 lines
563 B
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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# Thirdparty source files
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env_webrtc = env_modules.Clone()
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use_gdnative = env_webrtc["module_gdnative_enabled"]
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if use_gdnative: # GDNative is retained in Javascript for export compatibility
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env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"])
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env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"])
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if env["platform"] == "javascript":
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# Our JavaScript/C++ interface.
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env.AddJSLibraries(["library_godot_webrtc.js"])
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env_webrtc.add_source_files(env.modules_sources, "*.cpp")
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