godot/main
simpu bfadb882b1 Added Custom Performance Monitor and feature to read intermediate values of Monitor
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`

The value can be viewed in the `Monitor` tab of Debugger.

Text before `/` is used to categorize the custom monitor.

`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`

User can click on the graph of monitors to read the value at that point.

Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
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tests Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
main_timer_sync.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
main_timer_sync.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
main.cpp Merge pull request #36052 from Calinou/improve-low-processor-sleep 2020-06-24 23:14:05 +02:00
main.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
performance.cpp Added Custom Performance Monitor and feature to read intermediate values of Monitor 2020-06-29 17:20:29 +05:30
performance.h Added Custom Performance Monitor and feature to read intermediate values of Monitor 2020-06-29 17:20:29 +05:30
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00