godot/thirdparty/enet
Fabio Alessandrelli c5a4d638c6 Use NetSocket directly for ENet.
Avoid PacketPeerUDP buffering.
2018-11-02 20:17:54 +01:00
..
enet Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
callbacks.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
compress.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
godot.cpp Use NetSocket directly for ENet. 2018-11-02 20:17:54 +01:00
host.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00
LICENSE enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
list.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
packet.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
peer.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
protocol.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00