godot/scene/2d
PouleyKetchoupp bfd0d33244 Fix errors in CharacterBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
..
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
area_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_2d.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
back_buffer_copy.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_object_2d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Fix unexpected crashes in notification 2021-10-23 13:01:52 +08:00
collision_shape_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_2d.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
cpu_particles_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
joint_2d.cpp Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
line_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_2d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_region_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
parallax_layer.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
physics_body_2d.h Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
polygon_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
ray_cast_2d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
ray_cast_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
tile_map.h Implement runtime update of TileData object in TileMap 2021-10-27 18:32:52 +02:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00