godot/scene
Rémi Verschelde bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
..
2d Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter 2019-11-21 08:53:24 +01:00
3d GIProbe::bake: Remove check for ownership 2019-11-21 08:48:56 +01:00
animation Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Range: Fix cases where max was set to or below min value 2019-11-26 10:25:41 +01:00
main Merge pull request #33862 from Faless/net/http_request_chunk_size 2019-11-25 14:29:59 +01:00
resources Fix bug where specularmode disabled is not cached 2019-11-25 07:36:07 -08:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00