godot/platform/android/java/app
Rémi Verschelde 16f6a5b139
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:32:59 +01:00
..
assetPacks/installTime Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
res Only use Android fullscreen theme for splash screen 2022-06-01 00:29:46 +02:00
src/com/godot/game One Copyright Update to rule them all 2023-01-10 15:32:59 +01:00
AndroidManifest.xml Add full support for Android scoped storage. 2022-06-26 16:53:02 -07:00
build.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
config.gradle Upgrade Android gradle plugin to version 7.2.1 2022-12-12 14:45:38 +01:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00