8b912d1115
-Added ability to request nodes using $Name in GDScript :)
667 lines
13 KiB
C++
667 lines
13 KiB
C++
/*************************************************************************/
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/* dvector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DVECTOR_H
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#define DVECTOR_H
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#include "os/memory.h"
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#include "os/copymem.h"
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#include "pool_allocator.h"
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#include "safe_refcount.h"
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#include "os/rw_lock.h"
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struct MemoryPool {
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//avoid accessing these directly, must be public for template access
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static PoolAllocator *memory_pool;
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static uint8_t *pool_memory;
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static size_t *pool_size;
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struct Alloc {
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SafeRefCount refcount;
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uint32_t lock;
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void *mem;
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PoolAllocator::ID pool_id;
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size_t size;
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Alloc *free_list;
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Alloc() { mem=NULL; lock=0; pool_id=POOL_ALLOCATOR_INVALID_ID; size=0; free_list=NULL; }
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};
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static Alloc *allocs;
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static Alloc *free_list;
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static uint32_t alloc_count;
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static uint32_t allocs_used;
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static Mutex *alloc_mutex;
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static size_t total_memory;
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static size_t max_memory;
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static void setup(uint32_t p_max_allocs=(1<<16));
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static void cleanup();
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};
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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template<class T>
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class PoolVector {
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MemoryPool::Alloc *alloc;
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void _copy_on_write() {
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if (!alloc)
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return;
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ERR_FAIL_COND(alloc->lock>0);
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if (alloc->refcount.get()==1)
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return; //nothing to do
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//must allocate something
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MemoryPool::alloc_mutex->lock();
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if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
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MemoryPool::alloc_mutex->unlock();
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ERR_EXPLAINC("All memory pool allocations are in use, can't COW.");
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ERR_FAIL();
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}
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MemoryPool::Alloc *old_alloc = alloc;
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//take one from the free list
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alloc = MemoryPool::free_list;
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MemoryPool::free_list = alloc->free_list;
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//increment the used counter
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MemoryPool::allocs_used++;
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//copy the alloc data
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alloc->size=old_alloc->size;
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alloc->refcount.init();
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alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
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alloc->lock=0;
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#ifdef DEBUG_ENABLED
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MemoryPool::total_memory+=alloc->size;
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if (MemoryPool::total_memory>MemoryPool::max_memory) {
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MemoryPool::max_memory=MemoryPool::total_memory;
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}
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#endif
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MemoryPool::alloc_mutex->unlock();
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if (MemoryPool::memory_pool) {
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} else {
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alloc->mem = memalloc( alloc->size );
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}
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{
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Write w;
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w._ref(alloc);
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Read r;
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r._ref(old_alloc);
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int cur_elements = alloc->size/sizeof(T);
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T*dst = (T*)w.ptr();
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const T*src = (const T*)r.ptr();
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for(int i=0;i<cur_elements;i++) {
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memnew_placement(&dst[i],T(src[i]));
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}
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}
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if (old_alloc->refcount.unref()==true) {
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//this should never happen but..
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#ifdef DEBUG_ENABLED
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MemoryPool::alloc_mutex->lock();
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MemoryPool::total_memory-=old_alloc->size;
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MemoryPool::alloc_mutex->unlock();
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#endif
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{
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Write w;
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w._ref(old_alloc);
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int cur_elements = old_alloc->size/sizeof(T);
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T*elems = (T*)w.ptr();
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for(int i=0;i<cur_elements;i++) {
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elems[i].~T();
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}
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}
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if (MemoryPool::memory_pool) {
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//resize memory pool
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//if none, create
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//if some resize
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} else {
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memfree( old_alloc->mem );
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old_alloc->mem=NULL;
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old_alloc->size=0;
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MemoryPool::alloc_mutex->lock();
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old_alloc->free_list=MemoryPool::free_list;
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MemoryPool::free_list=old_alloc;
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MemoryPool::allocs_used--;
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MemoryPool::alloc_mutex->unlock();
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}
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}
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}
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void _reference( const PoolVector& p_dvector ) {
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if (alloc==p_dvector.alloc)
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return;
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_unreference();
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if (!p_dvector.alloc) {
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return;
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}
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if (p_dvector.alloc->refcount.ref()) {
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alloc=p_dvector.alloc;
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}
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}
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void _unreference() {
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if (!alloc)
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return;
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if (alloc->refcount.unref()==false) {
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alloc=NULL;
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return;
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}
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//must be disposed!
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{
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int cur_elements = alloc->size/sizeof(T);
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Write w = write();
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for (int i=0;i<cur_elements;i++) {
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w[i].~T();
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}
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}
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#ifdef DEBUG_ENABLED
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MemoryPool::alloc_mutex->lock();
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MemoryPool::total_memory-=alloc->size;
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MemoryPool::alloc_mutex->unlock();
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#endif
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if (MemoryPool::memory_pool) {
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//resize memory pool
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//if none, create
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//if some resize
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} else {
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memfree( alloc->mem );
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alloc->mem=NULL;
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alloc->size=0;
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MemoryPool::alloc_mutex->lock();
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alloc->free_list=MemoryPool::free_list;
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MemoryPool::free_list=alloc;
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MemoryPool::allocs_used--;
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MemoryPool::alloc_mutex->unlock();
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}
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alloc=NULL;
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}
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public:
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class Access {
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friend class PoolVector;
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protected:
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MemoryPool::Alloc *alloc;
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T * mem;
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_FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) {
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alloc=p_alloc;
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if (alloc) {
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if (atomic_increment(&alloc->lock)==1) {
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if (MemoryPool::memory_pool) {
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//lock it and get mem
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}
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}
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mem = (T*)alloc->mem;
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}
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}
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_FORCE_INLINE_ void _unref() {
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if (alloc) {
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if (atomic_decrement(&alloc->lock)==0) {
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if (MemoryPool::memory_pool) {
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//put mem back
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}
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}
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mem = NULL;
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alloc=NULL;
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}
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}
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Access() {
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alloc=NULL;
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mem=NULL;
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}
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public:
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virtual ~Access() {
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_unref();
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}
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};
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class Read : public Access {
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public:
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_FORCE_INLINE_ const T& operator[](int p_index) const { return this->mem[p_index]; }
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_FORCE_INLINE_ const T *ptr() const { return this->mem; }
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void operator=(const Read& p_read) {
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if (this->alloc==p_read.alloc)
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return;
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this->_unref();
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this->_ref(p_read.alloc);
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}
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Read(const Read& p_read) {
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this->_ref(p_read.alloc);
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}
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Read() {}
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};
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class Write : public Access {
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public:
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_FORCE_INLINE_ T& operator[](int p_index) const { return this->mem[p_index]; }
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_FORCE_INLINE_ T *ptr() const { return this->mem; }
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void operator=(const Write& p_read) {
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if (this->alloc==p_read.alloc)
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return;
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this->_unref();
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this->_ref(p_read.alloc);
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}
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Write(const Write& p_read) {
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this->_ref(p_read.alloc);
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}
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Write() {}
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};
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Read read() const {
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Read r;
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if (alloc) {
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r._ref(alloc);
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}
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return r;
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}
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Write write() {
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Write w;
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if (alloc) {
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_copy_on_write(); //make sure there is only one being acessed
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w._ref(alloc);
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}
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return w;
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}
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template<class MC>
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void fill_with(const MC& p_mc) {
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int c=p_mc.size();
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resize(c);
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Write w=write();
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int idx=0;
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for(const typename MC::Element *E=p_mc.front();E;E=E->next()) {
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w[idx++]=E->get();
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}
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}
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void remove(int p_index) {
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int s = size();
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ERR_FAIL_INDEX(p_index, s);
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Write w = write();
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for (int i=p_index; i<s-1; i++) {
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w[i]=w[i+1];
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};
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w = Write();
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resize(s-1);
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}
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inline int size() const;
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T get(int p_index) const;
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void set(int p_index, const T& p_val);
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void push_back(const T& p_val);
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void append(const T& p_val) { push_back(p_val); }
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void append_array(const PoolVector<T>& p_arr) {
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int ds = p_arr.size();
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if (ds==0)
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return;
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int bs = size();
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resize( bs + ds);
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Write w = write();
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Read r = p_arr.read();
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for(int i=0;i<ds;i++)
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w[bs+i]=r[i];
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}
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PoolVector<T> subarray(int p_from, int p_to) {
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if (p_from<0) {
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p_from=size()+p_from;
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}
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if (p_to<0) {
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p_to=size()+p_to;
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}
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if (p_from<0 || p_from>=size()) {
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PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
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ERR_FAIL_COND_V(p_from<0 || p_from>=size(),aux)
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}
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if (p_to<0 || p_to>=size()) {
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PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
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ERR_FAIL_COND_V(p_to<0 || p_to>=size(),aux)
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}
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PoolVector<T> slice;
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int span=1 + p_to - p_from;
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slice.resize(span);
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Read r = read();
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Write w = slice.write();
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for (int i=0; i<span; ++i) {
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w[i] = r[p_from+i];
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}
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return slice;
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}
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Error insert(int p_pos,const T& p_val) {
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int s=size();
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ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
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resize(s+1);
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{
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Write w = write();
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for (int i=s;i>p_pos;i--)
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w[i]=w[i-1];
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w[p_pos]=p_val;
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}
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return OK;
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}
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bool is_locked() const { return alloc && alloc->lock>0; }
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inline const T operator[](int p_index) const;
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Error resize(int p_size);
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void invert();
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void operator=(const PoolVector& p_dvector) { _reference(p_dvector); }
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PoolVector() { alloc=NULL; }
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PoolVector(const PoolVector& p_dvector) { alloc=NULL; _reference(p_dvector); }
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~PoolVector() { _unreference(); }
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};
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template<class T>
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int PoolVector<T>::size() const {
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return alloc ? alloc->size/sizeof(T) : 0;
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}
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template<class T>
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T PoolVector<T>::get(int p_index) const {
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return operator[](p_index);
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}
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template<class T>
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void PoolVector<T>::set(int p_index, const T& p_val) {
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if (p_index<0 || p_index>=size()) {
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ERR_FAIL_COND(p_index<0 || p_index>=size());
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}
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Write w = write();
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w[p_index]=p_val;
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}
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template<class T>
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void PoolVector<T>::push_back(const T& p_val) {
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resize( size() + 1 );
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set( size() -1, p_val );
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}
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template<class T>
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const T PoolVector<T>::operator[](int p_index) const {
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if (p_index<0 || p_index>=size()) {
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T& aux=*((T*)0); //nullreturn
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ERR_FAIL_COND_V(p_index<0 || p_index>=size(),aux);
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}
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Read r = read();
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return r[p_index];
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}
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template<class T>
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Error PoolVector<T>::resize(int p_size) {
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if (alloc==NULL) {
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if (p_size==0)
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return OK; //nothing to do here
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//must allocate something
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MemoryPool::alloc_mutex->lock();
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if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
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MemoryPool::alloc_mutex->unlock();
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ERR_EXPLAINC("All memory pool allocations are in use.");
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ERR_FAIL_V(ERR_OUT_OF_MEMORY);
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}
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//take one from the free list
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alloc = MemoryPool::free_list;
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MemoryPool::free_list = alloc->free_list;
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//increment the used counter
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MemoryPool::allocs_used++;
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//cleanup the alloc
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alloc->size=0;
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alloc->refcount.init();
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alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
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MemoryPool::alloc_mutex->unlock();
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} else {
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ERR_FAIL_COND_V( alloc->lock>0, ERR_LOCKED ); //can't resize if locked!
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}
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size_t new_size = sizeof(T)*p_size;
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if (alloc->size==new_size)
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return OK; //nothing to do
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if (p_size == 0 ) {
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_unreference();
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return OK;
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}
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_copy_on_write(); // make it unique
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#ifdef DEBUG_ENABLED
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MemoryPool::alloc_mutex->lock();
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MemoryPool::total_memory-=alloc->size;
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MemoryPool::total_memory+=new_size;
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if (MemoryPool::total_memory>MemoryPool::max_memory) {
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MemoryPool::max_memory=MemoryPool::total_memory;
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}
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MemoryPool::alloc_mutex->unlock();
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#endif
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int cur_elements = alloc->size / sizeof(T);
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if (p_size > cur_elements ) {
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if (MemoryPool::memory_pool) {
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//resize memory pool
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//if none, create
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//if some resize
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} else {
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if (alloc->size==0) {
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alloc->mem = memalloc( new_size );
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} else {
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alloc->mem = memrealloc( alloc->mem, new_size );
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}
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}
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alloc->size=new_size;
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Write w = write();
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for (int i=cur_elements;i<p_size;i++) {
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memnew_placement(&w[i], T );
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}
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} else {
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{
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Write w = write();
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for (int i=p_size;i<cur_elements;i++) {
|
|
|
|
w[i].~T();
|
|
}
|
|
|
|
}
|
|
|
|
if (MemoryPool::memory_pool) {
|
|
//resize memory pool
|
|
//if none, create
|
|
//if some resize
|
|
} else {
|
|
|
|
if (new_size==0) {
|
|
memfree( alloc->mem );
|
|
alloc->mem=NULL;
|
|
alloc->size=0;
|
|
|
|
MemoryPool::alloc_mutex->lock();
|
|
alloc->free_list=MemoryPool::free_list;
|
|
MemoryPool::free_list=alloc;
|
|
MemoryPool::allocs_used--;
|
|
MemoryPool::alloc_mutex->unlock();
|
|
|
|
} else {
|
|
alloc->mem = memrealloc( alloc->mem, new_size );
|
|
alloc->size=new_size;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
template<class T>
|
|
void PoolVector<T>::invert() {
|
|
T temp;
|
|
Write w = write();
|
|
int s = size();
|
|
int half_s = s/2;
|
|
|
|
for(int i=0;i<half_s;i++) {
|
|
temp = w[i];
|
|
w[i] = w[s-i-1];
|
|
w[s-i-1] = temp;
|
|
}
|
|
}
|
|
|
|
#endif
|