godot/platform/iphone/ios.h

21 lines
212 B
C++

#ifndef IOS_H
#define IOS_H
#include "core/object.h"
class iOS : public Object {
OBJ_TYPE(iOS, Object);
static void _bind_methods();
public:
String get_rate_url(int p_app_id) const;
iOS();
};
#endif