.. |
audio
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
camera
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
physics_2d
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_3d
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
rendering
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Fix shader crash when using varying array in fragment->light context
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2021-08-11 09:44:00 +03:00 |
xr
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
SCsub
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Renaming all ARVR nodes to XR
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2020-04-09 15:33:01 +10:00 |
audio_server.cpp
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
audio_server.h
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
camera_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
camera_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
display_server.cpp
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
display_server.h
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
display_server_headless.h
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
navigation_server_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_server_2d.h
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_server_3d.cpp
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_server_3d.h
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
register_server_types.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
register_server_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
rendering_server.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_server.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
xr_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
xr_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |