.. |
SCsub
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
canvas_layer.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
canvas_layer.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
instance_placeholder.cpp
|
-better integration of ndee's theme
|
2015-11-13 20:56:44 -03:00 |
instance_placeholder.h
|
-better integration of ndee's theme
|
2015-11-13 20:56:44 -03:00 |
misc.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
misc.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
node.cpp
|
windows crash and bind placeholder method
|
2015-11-14 11:14:17 -03:00 |
node.h
|
-fixes and more fixes to new scene system, seems stable now..
|
2015-10-16 19:11:23 -03:00 |
resource_preloader.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
resource_preloader.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
scene_main_loop.cpp
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
scene_main_loop.h
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
scene_singleton.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
scene_singleton.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
timer.cpp
|
Update documentation for TileSet and Timer
|
2015-09-25 20:45:00 +02:00 |
timer.h
|
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
|
2015-05-10 10:00:26 -04:00 |
viewport.cpp
|
fixed stupid bug caused by accidentally removed line before commit
|
2015-09-20 17:29:36 -03:00 |
viewport.h
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |