godot/core/debugger
Fabio Alessandrelli 6583797305 [Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
debugger_marshalls.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
debugger_marshalls.h [Debugger] Move servers-related behaviours to ServersDebugger. 2022-02-06 17:36:48 +01:00
engine_debugger.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
engine_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
engine_profiler.cpp [Debugger] New extensible EngineProfiler class. 2022-02-06 17:33:45 +01:00
engine_profiler.h [Debugger] New extensible EngineProfiler class. 2022-02-06 17:33:45 +01:00
local_debugger.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
local_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
remote_debugger.cpp [Debugger] Move servers-related behaviours to ServersDebugger. 2022-02-06 17:36:48 +01:00
remote_debugger.h [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
remote_debugger_peer.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
remote_debugger_peer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_debugger.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
script_debugger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00