godot/drivers
Juan Linietsky 586b73adf7 Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
(cherry picked from commit 4d88721e62)
2018-11-28 10:27:42 +01:00
..
alsa Added new audio device functions to set/get the audio device 2018-04-14 21:42:44 +02:00
convex_decomp Fix typos with codespell 2018-02-22 12:17:06 +01:00
coreaudio Resume audio on iOS after phone call or alarm 2018-05-13 21:46:53 +02:00
dummy Fix scene import when platform=server 2018-07-28 16:06:30 +02:00
gl_context Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gles3 Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-28 10:27:42 +01:00
png Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pulseaudio Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 22:05:20 +02:00
rtaudio Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
unix Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
wasapi WASAPI driver will now resample when the device rate != audio/mix_rate 2018-04-14 22:07:30 +02:00
windows Style: Format code with clang-format 6.0.1 2018-07-18 16:37:23 +02:00
xaudio2 Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
SCsub Disable GLES builders and source from server compilation 2018-02-21 21:48:21 +01:00
register_driver_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_driver_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00