8a10bb7d0d
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
15 lines
410 B
Python
15 lines
410 B
Python
#!/usr/bin/env python
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Import("env")
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if "GLES3_GLSL" in env["BUILDERS"]:
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env.GLES3_GLSL("copy.glsl")
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env.GLES3_GLSL("canvas.glsl")
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env.GLES3_GLSL("canvas_shadow.glsl")
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env.GLES3_GLSL("scene.glsl")
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env.GLES3_GLSL("cubemap_filter.glsl")
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env.GLES3_GLSL("cube_to_dp.glsl")
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env.GLES3_GLSL("effect_blur.glsl")
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env.GLES3_GLSL("tonemap.glsl")
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env.GLES3_GLSL("lens_distorted.glsl")
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