godot/editor/import
Andreas Haas c04604461d
Bring back EditorImportPlugin
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-12 12:46:25 +02:00
..
editor_import_collada.cpp Rename project file to "project.godot" 2017-05-01 17:50:19 +02:00
editor_import_collada.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_import_plugin.cpp Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
editor_import_plugin.h Bring back EditorImportPlugin 2017-05-12 12:46:25 +02:00
resource_importer_csv_translation.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_csv_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_obj.cpp support obj with negative indices 2017-05-02 19:43:01 +08:00
resource_importer_obj.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_texture.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_texture.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_wav.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource_importer_wav.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00