208 lines
8.0 KiB
C++
208 lines
8.0 KiB
C++
/*************************************************************************/
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/* engine_debugger.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "engine_debugger.h"
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#include "core/debugger/local_debugger.h"
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#include "core/debugger/remote_debugger.h"
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#include "core/debugger/remote_debugger_peer.h"
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#include "core/debugger/script_debugger.h"
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#include "core/os/os.h"
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EngineDebugger *EngineDebugger::singleton = nullptr;
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ScriptDebugger *EngineDebugger::script_debugger = nullptr;
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Map<StringName, EngineDebugger::Profiler> EngineDebugger::profilers;
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Map<StringName, EngineDebugger::Capture> EngineDebugger::captures;
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Map<String, EngineDebugger::CreatePeerFunc> EngineDebugger::protocols;
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void EngineDebugger::register_profiler(const StringName &p_name, const Profiler &p_func) {
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ERR_FAIL_COND_MSG(profilers.has(p_name), "Profiler already registered: " + p_name);
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profilers.insert(p_name, p_func);
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}
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void EngineDebugger::unregister_profiler(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.active && p.toggle) {
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p.toggle(p.data, false, Array());
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p.active = false;
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}
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profilers.erase(p_name);
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}
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void EngineDebugger::register_message_capture(const StringName &p_name, Capture p_func) {
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ERR_FAIL_COND_MSG(captures.has(p_name), "Capture already registered: " + p_name);
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captures.insert(p_name, p_func);
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}
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void EngineDebugger::unregister_message_capture(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name);
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captures.erase(p_name);
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}
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void EngineDebugger::register_uri_handler(const String &p_protocol, CreatePeerFunc p_func) {
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ERR_FAIL_COND_MSG(protocols.has(p_protocol), "Protocol handler already registered: " + p_protocol);
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protocols.insert(p_protocol, p_func);
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}
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void EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't change profiler state, no profiler: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.toggle) {
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p.toggle(p.data, p_enabled, p_opts);
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}
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p.active = p_enabled;
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}
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void EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't add frame data, no profiler: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.add) {
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p.add(p.data, p_data);
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}
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}
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bool EngineDebugger::is_profiling(const StringName &p_name) {
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return profilers.has(p_name) && profilers[p_name].active;
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}
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bool EngineDebugger::has_profiler(const StringName &p_name) {
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return profilers.has(p_name);
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}
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bool EngineDebugger::has_capture(const StringName &p_name) {
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return captures.has(p_name);
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}
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Error EngineDebugger::capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured) {
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r_captured = false;
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ERR_FAIL_COND_V_MSG(!captures.has(p_name), ERR_UNCONFIGURED, "Capture not registered: " + p_name);
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const Capture &cap = captures[p_name];
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return cap.capture(cap.data, p_msg, p_args, r_captured);
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}
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void EngineDebugger::line_poll() {
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// The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught
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if (poll_every % 2048 == 0) {
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poll_events(false);
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}
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poll_every++;
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}
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void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
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frame_time = USEC_TO_SEC(p_frame_ticks);
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idle_time = USEC_TO_SEC(p_idle_ticks);
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physics_time = USEC_TO_SEC(p_physics_ticks);
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physics_frame_time = p_physics_frame_time;
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// Notify tick to running profilers
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for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
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Profiler &p = E->get();
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if (!p.active || !p.tick) {
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continue;
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}
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p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time);
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}
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singleton->poll_events(true);
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}
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void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints) {
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register_uri_handler("tcp://", RemoteDebuggerPeerTCP::create); // TCP is the default protocol. Platforms/modules can add more.
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if (p_uri.empty()) {
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return;
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}
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if (p_uri == "local://") {
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singleton = memnew(LocalDebugger);
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script_debugger = memnew(ScriptDebugger);
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// Tell the OS that we want to handle termination signals.
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OS::get_singleton()->initialize_debugging();
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} else if (p_uri.find("://") >= 0) {
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const String proto = p_uri.substr(0, p_uri.find("://") + 3);
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if (!protocols.has(proto)) {
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return;
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}
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RemoteDebuggerPeer *peer = protocols[proto](p_uri);
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if (!peer) {
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return;
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}
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singleton = memnew(RemoteDebugger(Ref<RemoteDebuggerPeer>(peer)));
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script_debugger = memnew(ScriptDebugger);
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// Notify editor of our pid (to allow focus stealing).
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Array msg;
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msg.push_back(OS::get_singleton()->get_process_id());
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singleton->send_message("set_pid", msg);
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}
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if (!singleton) {
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return;
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}
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// There is a debugger, parse breakpoints.
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ScriptDebugger *singleton_script_debugger = singleton->get_script_debugger();
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singleton_script_debugger->set_skip_breakpoints(p_skip_breakpoints);
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for (int i = 0; i < p_breakpoints.size(); i++) {
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String bp = p_breakpoints[i];
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int sp = bp.find_last(":");
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ERR_CONTINUE_MSG(sp == -1, "Invalid breakpoint: '" + bp + "', expected file:line format.");
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singleton_script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
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}
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}
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void EngineDebugger::deinitialize() {
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if (singleton) {
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// Stop all profilers
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for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
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if (E->get().active) {
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singleton->profiler_enable(E->key(), false);
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}
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}
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// Flush any remaining message
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singleton->poll_events(false);
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memdelete(singleton);
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singleton = nullptr;
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}
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// Clear profilers/captuers/protocol handlers.
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profilers.clear();
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captures.clear();
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protocols.clear();
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}
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EngineDebugger::~EngineDebugger() {
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if (script_debugger) {
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memdelete(script_debugger);
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}
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script_debugger = nullptr;
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singleton = nullptr;
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}
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