godot/servers/visual/portals
lawnjelly e7a73579e3 Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
2022-05-29 15:53:25 +01:00
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SCsub
portal_defines.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_gameplay_monitor.cpp
portal_gameplay_monitor.h
portal_occlusion_culler.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_occlusion_culler.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_pvs.cpp
portal_pvs.h
portal_pvs_builder.cpp
portal_pvs_builder.h
portal_renderer.cpp Portals - force full check on adding moving object 2022-05-29 15:53:25 +01:00
portal_renderer.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_resources.cpp Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_resources.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00
portal_rooms_bsp.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
portal_rooms_bsp.h
portal_tracer.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_tracer.h Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
portal_types.cpp
portal_types.h Fix Occluder to properly share resources 2022-02-16 09:55:11 +00:00