godot/platform/macos/export/plist.h

129 lines
4.6 KiB
C++

/*************************************************************************/
/* plist.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MACOS_PLIST_H
#define MACOS_PLIST_H
// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
#include "core/os/time.h"
class PListNode;
class PList : public RefCounted {
friend class PListNode;
public:
enum PLNodeType {
PL_NODE_TYPE_NIL,
PL_NODE_TYPE_STRING,
PL_NODE_TYPE_ARRAY,
PL_NODE_TYPE_DICT,
PL_NODE_TYPE_BOOLEAN,
PL_NODE_TYPE_INTEGER,
PL_NODE_TYPE_REAL,
PL_NODE_TYPE_DATA,
PL_NODE_TYPE_DATE,
};
private:
struct PListTrailer {
uint8_t offset_size;
uint8_t ref_size;
uint64_t object_num;
uint64_t root_offset_idx;
uint64_t offset_table_start;
};
PListTrailer trailer;
Ref<PListNode> root;
uint64_t read_bplist_var_size_int(Ref<FileAccess> p_file, uint8_t p_size);
Ref<PListNode> read_bplist_obj(Ref<FileAccess> p_file, uint64_t p_offset_idx);
public:
PList();
PList(const String &p_string);
bool load_file(const String &p_filename);
bool load_string(const String &p_string);
PackedByteArray save_asn1() const;
String save_text() const;
Ref<PListNode> get_root();
};
/*************************************************************************/
class PListNode : public RefCounted {
static int _asn1_size_len(uint8_t p_len_octets);
public:
PList::PLNodeType data_type = PList::PLNodeType::PL_NODE_TYPE_NIL;
CharString data_string;
Vector<Ref<PListNode>> data_array;
HashMap<String, Ref<PListNode>> data_dict;
union {
int64_t data_int;
bool data_bool;
double data_real;
};
PList::PLNodeType get_type() const;
Variant get_value() const;
static Ref<PListNode> new_node(const Variant &p_value);
static Ref<PListNode> new_array();
static Ref<PListNode> new_dict();
static Ref<PListNode> new_string(const String &p_string);
static Ref<PListNode> new_data(const String &p_string);
static Ref<PListNode> new_date(const String &p_string);
static Ref<PListNode> new_bool(bool p_bool);
static Ref<PListNode> new_int(int64_t p_int);
static Ref<PListNode> new_real(double p_real);
bool push_subnode(const Ref<PListNode> &p_node, const String &p_key = "");
size_t get_asn1_size(uint8_t p_len_octets) const;
void store_asn1_size(PackedByteArray &p_stream, uint8_t p_len_octets) const;
bool store_asn1(PackedByteArray &p_stream, uint8_t p_len_octets) const;
void store_text(String &p_stream, uint8_t p_indent) const;
PListNode() {}
~PListNode() {}
};
#endif // MACOS_PLIST_H