godot/modules/denoise
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
..
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
config.py [macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
denoise_wrapper.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
denoise_wrapper.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmap_denoiser.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
lightmap_denoiser.h Add override keywords. 2020-07-10 13:56:54 +01:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h New lightmapper 2020-05-10 15:59:09 -03:00
resource_to_cpp.py New lightmapper 2020-05-10 15:59:09 -03:00