150 lines
11 KiB
C++
150 lines
11 KiB
C++
/**************************************************************************/
|
|
/* navigation_server_3d_dummy.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAVIGATION_SERVER_3D_DUMMY_H
|
|
#define NAVIGATION_SERVER_3D_DUMMY_H
|
|
|
|
#include "servers/navigation_server_3d.h"
|
|
|
|
class NavigationServer3DDummy : public NavigationServer3D {
|
|
GDCLASS(NavigationServer3DDummy, NavigationServer3D);
|
|
|
|
public:
|
|
TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
|
|
RID map_create() override { return RID(); }
|
|
void map_set_active(RID p_map, bool p_active) override {}
|
|
bool map_is_active(RID p_map) const override { return false; }
|
|
void map_set_up(RID p_map, Vector3 p_up) override {}
|
|
Vector3 map_get_up(RID p_map) const override { return Vector3(); }
|
|
void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
|
|
real_t map_get_cell_size(RID p_map) const override { return 0; }
|
|
void map_set_cell_height(RID p_map, real_t p_cell_height) override {}
|
|
real_t map_get_cell_height(RID p_map) const override { return 0; }
|
|
void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}
|
|
bool map_get_use_edge_connections(RID p_map) const override { return false; }
|
|
void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
|
|
real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
|
|
void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
|
|
real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
|
|
Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
|
|
Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
|
|
Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
|
|
Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
|
|
RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
|
|
TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
|
|
TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
|
|
TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
|
|
TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
|
|
void map_force_update(RID p_map) override {}
|
|
RID region_create() override { return RID(); }
|
|
void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}
|
|
bool region_get_use_edge_connections(RID p_region) const override { return false; }
|
|
void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
|
|
real_t region_get_enter_cost(RID p_region) const override { return 0; }
|
|
void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
|
|
real_t region_get_travel_cost(RID p_region) const override { return 0; }
|
|
void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
|
|
ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
|
|
bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
|
|
void region_set_map(RID p_region, RID p_map) override {}
|
|
RID region_get_map(RID p_region) const override { return RID(); }
|
|
void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
|
|
uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
|
|
void region_set_transform(RID p_region, Transform3D p_transform) override {}
|
|
void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
|
|
void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
|
|
int region_get_connections_count(RID p_region) const override { return 0; }
|
|
Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
|
|
Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
|
|
RID link_create() override { return RID(); }
|
|
void link_set_map(RID p_link, RID p_map) override {}
|
|
RID link_get_map(RID p_link) const override { return RID(); }
|
|
void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
|
|
bool link_is_bidirectional(RID p_link) const override { return false; }
|
|
void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
|
|
uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
|
|
void link_set_start_position(RID p_link, Vector3 p_position) override {}
|
|
Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
|
|
void link_set_end_position(RID p_link, Vector3 p_position) override {}
|
|
Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
|
|
void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
|
|
real_t link_get_enter_cost(RID p_link) const override { return 0; }
|
|
void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
|
|
real_t link_get_travel_cost(RID p_link) const override { return 0; }
|
|
void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
|
|
ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
|
|
RID agent_create() override { return RID(); }
|
|
void agent_set_map(RID p_agent, RID p_map) override {}
|
|
RID agent_get_map(RID p_agent) const override { return RID(); }
|
|
void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}
|
|
bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }
|
|
void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}
|
|
bool agent_get_use_3d_avoidance(RID p_agent) const override { return false; }
|
|
void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
|
|
void agent_set_max_neighbors(RID p_agent, int p_count) override {}
|
|
void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}
|
|
void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}
|
|
void agent_set_radius(RID p_agent, real_t p_radius) override {}
|
|
void agent_set_height(RID p_agent, real_t p_height) override {}
|
|
void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
|
|
void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) override {}
|
|
void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
|
|
void agent_set_position(RID p_agent, Vector3 p_position) override {}
|
|
bool agent_is_map_changed(RID p_agent) const override { return false; }
|
|
void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}
|
|
void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}
|
|
void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}
|
|
void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}
|
|
RID obstacle_create() override { return RID(); }
|
|
void obstacle_set_map(RID p_obstacle, RID p_map) override {}
|
|
RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
|
|
void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}
|
|
bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }
|
|
void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}
|
|
bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override { return false; }
|
|
void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}
|
|
void obstacle_set_height(RID p_obstacle, real_t p_height) override {}
|
|
void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) override {}
|
|
void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}
|
|
void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}
|
|
void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
|
|
void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
|
|
void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
|
|
void free(RID p_object) override {}
|
|
void set_active(bool p_active) override {}
|
|
void process(real_t delta_time) override {}
|
|
NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
|
|
int get_process_info(ProcessInfo p_info) const override { return 0; }
|
|
void set_debug_enabled(bool p_enabled) {}
|
|
bool get_debug_enabled() const { return false; }
|
|
};
|
|
|
|
#endif // NAVIGATION_SERVER_3D_DUMMY_H
|