godot/platform/iphone
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
..
export Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
globals Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
SCsub Allow configuring iOS export 2017-11-21 01:16:49 +07:00
app_delegate.h
app_delegate.mm Prevent to stop music in another background app on iOS 2017-11-06 20:16:34 +09:00
detect.py Allow configuring iOS export 2017-11-21 01:16:49 +07:00
game_center.h Fix iOS GameCenter connection flow 2017-10-20 16:24:52 +07:00
game_center.mm Allow configuring iOS export 2017-11-21 01:16:49 +07:00
gl_view.h Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
gl_view.mm Allow to obtain virtual keyboard height 2017-10-04 17:21:05 +07:00
godot_iphone.cpp Fix logging on iOS 2017-10-04 23:06:23 +07:00
icloud.h Fix files header 2017-09-01 21:07:55 +07:00
icloud.mm Fix files header 2017-09-01 21:07:55 +07:00
in_app_store.h
in_app_store.mm Add currency code to iOS product details response 2017-11-19 15:47:27 +07:00
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Return and repair file logging 2017-11-21 16:43:44 +07:00
os_iphone.h Return and repair file logging 2017-11-21 16:43:44 +07:00
platform_config.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
platform_refcount.h
power_iphone.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_iphone.h Fix enums bindings 2017-09-13 20:57:07 +03:00
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm