godot/scene/resources
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
..
default_theme Fix style error with MenuButton in default theme 2017-11-24 19:31:20 +08:00
SCsub
animation.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
animation.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_stream_sample.cpp -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
audio_stream_sample.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
bit_mask.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
bit_mask.h
bounds.cpp
bounds.h
box_shape.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
capsule_shape_2d.h
circle_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
circle_shape_2d.h
color_ramp.cpp
color_ramp.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
convex_polygon_shape_2d.h
curve.cpp CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
curve.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
dynamic_font.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
dynamic_font.h
dynamic_font_stb.cpp fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
dynamic_font_stb.h
environment.cpp Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
environment.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
font.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
font.h
material.cpp -Ability to choose operator for emission, closes #10441 2017-11-15 12:39:24 -03:00
material.h -Ability to choose operator for emission, closes #10441 2017-11-15 12:39:24 -03:00
mesh.cpp Fixed mesh importing when multiple materials are present 2017-11-17 18:50:19 -06:00
mesh.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp MeshLibrary: remove duplicated line 2017-09-05 04:02:24 +07:00
mesh_library.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
multimesh.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
packed_scene.cpp Fix various assorted warnings 2017-09-08 14:57:48 +02:00
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
primitive_meshes.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
scene_format_text.h Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
segment_shape_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
segment_shape_2d.h
shader.cpp Remove junk output 2017-10-13 12:40:19 +07:00
shader.h
shader_graph.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shader_graph.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
shape_line_2d.h
sky_box.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
style_box.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
surface_tool.cpp -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 2017-08-29 08:48:39 -03:00
surface_tool.h -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 2017-08-29 08:48:39 -03:00
texture.cpp Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
texture.h Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
theme.cpp
theme.h
tile_set.cpp Fix TileMap and TileSet ClassDB bindings 2017-11-24 11:43:15 +07:00
tile_set.h Implement auto-tiling 2017-11-20 06:27:47 -03:00
video_stream.cpp
video_stream.h Merge pull request #12014 from hi-ogawa/fix-video-playback 2017-11-13 19:57:18 +01:00
world.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
world.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
world_2d.cpp
world_2d.h