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SCsub
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
blend_shape.glsl
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
canvas.glsl
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
canvas_shadow.glsl
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
copy.glsl
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Screen space reflection effect
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2016-11-29 19:55:12 -03:00 |
cube_to_dp.glsl
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
effect_blur.glsl
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DOF blur, near and far fields..
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2016-12-10 01:13:20 -03:00 |
exposure.glsl
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
particles.glsl
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WIP particle system
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2017-01-01 22:16:52 -03:00 |
resolve.glsl
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
scene.glsl
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converted skeletons from uniform to texture
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2017-03-12 13:08:56 -03:00 |
screen_space_reflection.glsl
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
ssao.glsl
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
ssao_blur.glsl
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
ssao_minify.glsl
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
subsurf_scattering.glsl
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WIP particle system
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2017-01-01 22:16:52 -03:00 |
tonemap.glsl
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DOF blur, near and far fields..
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2016-12-10 01:13:20 -03:00 |