godot/modules/regex/regex.h

109 lines
3.6 KiB
C++

/*************************************************************************/
/* regex.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REGEX_H
#define REGEX_H
#include "core/dictionary.h"
#include "core/reference.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
class RegExNode;
class RegExMatch : public Reference {
GDCLASS(RegExMatch, Reference);
struct Group {
Variant name;
int start;
int length;
};
Vector<Group> captures;
String string;
friend class RegEx;
friend class RegExSearch;
friend class RegExNodeCapturing;
friend class RegExNodeBackReference;
protected:
static void _bind_methods();
public:
String expand(const String &p_template) const;
int get_group_count() const;
Array get_group_array() const;
Array get_names() const;
Dictionary get_name_dict() const;
String get_string(const Variant &p_name) const;
int get_start(const Variant &p_name) const;
int get_end(const Variant &p_name) const;
RegExMatch();
};
class RegEx : public Resource {
GDCLASS(RegEx, Resource);
RegExNode *root;
Vector<Variant> group_names;
String pattern;
int lookahead_depth;
protected:
static void _bind_methods();
public:
void clear();
Error compile(const String &p_pattern);
Ref<RegExMatch> search(const String &p_text, int p_start = 0, int p_end = -1) const;
String sub(const String &p_text, const String &p_replacement, bool p_all = false, int p_start = 0, int p_end = -1) const;
bool is_valid() const;
String get_pattern() const;
int get_group_count() const;
Array get_names() const;
RegEx();
RegEx(const String &p_pattern);
~RegEx();
};
#endif // REGEX_H