d8f681029f
List of changes: - Modified bvh class to handle 2D and 3D as a template - Changes in Rect2, Vector2, Vector3 interface to uniformize template calls - New option in Project Settings to enable BVH for 2D Physics (enabled by default like in 3D)
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
public:
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#ifdef BVH_VERBOSE
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void _debug_recursive_print_tree(int p_tree_id) const {
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if (_root_node_id[p_tree_id] != BVHCommon::INVALID)
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_debug_recursive_print_tree_node(_root_node_id[p_tree_id]);
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}
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String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
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String sz = "(";
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sz += itos(aabb.min.x);
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sz += " ~ ";
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sz += itos(-aabb.neg_max.x);
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sz += ") (";
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sz += itos(aabb.min.y);
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sz += " ~ ";
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sz += itos(-aabb.neg_max.y);
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sz += ") (";
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sz += itos(aabb.min.z);
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sz += " ~ ";
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sz += itos(-aabb.neg_max.z);
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sz += ") ";
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Vector3 size = aabb.calculate_size();
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float vol = size.x * size.y * size.z;
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sz += "vol " + itos(vol);
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return sz;
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}
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void _debug_recursive_print_tree_node(uint32_t p_node_id, int depth = 0) const {
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const TNode &tnode = _nodes[p_node_id];
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String sz = "";
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for (int n = 0; n < depth; n++) {
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sz += "\t";
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}
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sz += itos(p_node_id);
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if (tnode.is_leaf()) {
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sz += " L";
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sz += itos(tnode.height) + " ";
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const TLeaf &leaf = _node_get_leaf(tnode);
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sz += "[";
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for (int n = 0; n < leaf.num_items; n++) {
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if (n)
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sz += ", ";
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sz += "r";
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sz += itos(leaf.get_item_ref_id(n));
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}
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sz += "] ";
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} else {
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sz += " N";
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sz += itos(tnode.height) + " ";
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}
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sz += _debug_aabb_to_string(tnode.aabb);
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print_line(sz);
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if (!tnode.is_leaf()) {
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for (int n = 0; n < tnode.num_children; n++) {
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_debug_recursive_print_tree_node(tnode.children[n], depth + 1);
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}
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}
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}
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#endif
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