godot/scene
Rémi Verschelde c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
..
2d Fixes a memory leak with TileMap runtime updates 2024-02-21 13:18:21 +01:00
3d Merge pull request #82984 from smix8/revert_blendshapes_4.x 2024-02-22 14:39:02 +01:00
animation Merge pull request #88661 from TokageItLab/fix-dominant-conv 2024-02-22 14:39:21 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #87967 from jsjtxietian/set_item_submenu 2024-02-22 14:39:06 +01:00
main Revert "Fix NOTIFICATION_WM_SIZE_CHANGED firing if the size hasn't changed" 2024-02-21 15:37:53 -03:00
resources Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
theme Merge pull request #84763 from KoBeWi/all-knowing_theme_editor 2024-02-13 17:23:07 +01:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #80214 from BastiaanOlij/rendering_effect 2024-02-20 23:59:27 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub