godot/platform/ios/display_server_ios.mm
Hugo Locurcio 70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00

698 lines
22 KiB
Plaintext

/*************************************************************************/
/* display_server_ios.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "display_server_ios.h"
#import "app_delegate.h"
#include "core/config/project_settings.h"
#include "core/io/file_access_pack.h"
#import "device_metrics.h"
#import "godot_view.h"
#include "ios.h"
#import "keyboard_input_view.h"
#include "os_ios.h"
#include "tts_ios.h"
#import "view_controller.h"
#import <sys/utsname.h>
static const float kDisplayServerIOSAcceleration = 1.f;
DisplayServerIOS *DisplayServerIOS::get_singleton() {
return (DisplayServerIOS *)DisplayServer::get_singleton();
}
DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
// Init TTS
tts = [[TTS_IOS alloc] init];
#if defined(GLES3_ENABLED)
// FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
// again,
// Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
// We are hardcoding the rendering_driver to "vulkan" down below
if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
if (RasterizerGLES3::is_viable() == OK) {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
// return ERR_UNAVAILABLE;
}
// rendering_server = memnew(RenderingServerDefault);
// // FIXME: Reimplement threaded rendering
// if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
// rendering_server = memnew(RenderingServerWrapMT(rendering_server,
// false));
// }
// rendering_server->init();
// rendering_server->cursor_set_visible(false, 0);
// reset this to what it should be, it will have been set to 0 after
// rendering_server->init() is called
// RasterizerStorageGLES3system_fbo = gl_view_base_fb;
}
#endif
#if defined(VULKAN_ENABLED)
rendering_driver = "vulkan";
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
if (rendering_driver == "vulkan") {
context_vulkan = memnew(VulkanContextIOS);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to initialize Vulkan context");
}
CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
if (!layer) {
ERR_FAIL_MSG("Failed to create iOS rendering layer.");
}
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
}
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
RendererCompositorRD::make_current();
}
#endif
bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
screen_set_keep_on(keep_screen_on);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
}
DisplayServerIOS::~DisplayServerIOS() {
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
rendering_device_vulkan = nullptr;
}
if (context_vulkan) {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
memdelete(context_vulkan);
context_vulkan = nullptr;
}
#endif
}
DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
}
Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
Vector<String> drivers;
#if defined(VULKAN_ENABLED)
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
drivers.push_back("opengl3");
#endif
return drivers;
}
void DisplayServerIOS::register_ios_driver() {
register_create_function("iOS", create_func, get_rendering_drivers_func);
}
// MARK: Events
void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
window_resize_callback = p_callable;
}
void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
window_event_callback = p_callable;
}
void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
input_event_callback = p_callable;
}
void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
input_text_callback = p_callable;
}
void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
// Probably not supported for iOS
}
void DisplayServerIOS::process_events() {
Input::get_singleton()->flush_buffered_events();
}
void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
DisplayServerIOS::get_singleton()->send_input_event(p_event);
}
void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
_window_callback(input_event_callback, p_event);
}
void DisplayServerIOS::send_input_text(const String &p_text) const {
_window_callback(input_text_callback, p_text);
}
void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
_window_callback(window_event_callback, int(p_event));
}
void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
if (!p_callable.is_null()) {
const Variant *argp = &p_arg;
Variant ret;
Callable::CallError ce;
p_callable.callp((const Variant **)&argp, 1, ret, ce);
}
}
// MARK: - Input
// MARK: Touches
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(p_idx);
ev->set_pressed(p_pressed);
ev->set_position(Vector2(p_x, p_y));
ev->set_double_tap(p_double_click);
perform_event(ev);
}
void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(p_idx);
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
perform_event(ev);
}
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
Input::get_singleton()->parse_input_event(p_event);
}
void DisplayServerIOS::touches_cancelled(int p_idx) {
touch_press(p_idx, -1, -1, false, false);
}
// MARK: Keyboard
void DisplayServerIOS::key(Key p_key, char32_t p_char, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(false);
ev->set_pressed(p_pressed);
ev->set_keycode(p_key);
ev->set_physical_keycode(p_key);
ev->set_unicode(p_char);
perform_event(ev);
}
// MARK: Motion
void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
}
void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
// Found out the Z should not be negated! Pass as is!
Vector3 v_accelerometer = Vector3(
p_x / kDisplayServerIOSAcceleration,
p_y / kDisplayServerIOSAcceleration,
p_z / kDisplayServerIOSAcceleration);
Input::get_singleton()->set_accelerometer(v_accelerometer);
}
void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
}
void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
}
// MARK: -
bool DisplayServerIOS::has_feature(Feature p_feature) const {
switch (p_feature) {
// case FEATURE_CURSOR_SHAPE:
// case FEATURE_CUSTOM_CURSOR_SHAPE:
// case FEATURE_GLOBAL_MENU:
// case FEATURE_HIDPI:
// case FEATURE_ICON:
// case FEATURE_IME:
// case FEATURE_MOUSE:
// case FEATURE_MOUSE_WARP:
// case FEATURE_NATIVE_DIALOG:
// case FEATURE_NATIVE_ICON:
// case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
case FEATURE_ORIENTATION:
case FEATURE_TOUCHSCREEN:
case FEATURE_VIRTUAL_KEYBOARD:
case FEATURE_TEXT_TO_SPEECH:
return true;
default:
return false;
}
}
String DisplayServerIOS::get_name() const {
return "iOS";
}
bool DisplayServerIOS::tts_is_speaking() const {
ERR_FAIL_COND_V(!tts, false);
return [tts isSpeaking];
}
bool DisplayServerIOS::tts_is_paused() const {
ERR_FAIL_COND_V(!tts, false);
return [tts isPaused];
}
TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
return [tts getVoices];
}
void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
ERR_FAIL_COND(!tts);
[tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
}
void DisplayServerIOS::tts_pause() {
ERR_FAIL_COND(!tts);
[tts pauseSpeaking];
}
void DisplayServerIOS::tts_resume() {
ERR_FAIL_COND(!tts);
[tts resumeSpeaking];
}
void DisplayServerIOS::tts_stop() {
ERR_FAIL_COND(!tts);
[tts stopSpeaking];
}
Rect2i DisplayServerIOS::get_display_safe_area() const {
if (@available(iOS 11, *)) {
UIEdgeInsets insets = UIEdgeInsetsZero;
UIView *view = AppDelegate.viewController.godotView;
if ([view respondsToSelector:@selector(safeAreaInsets)]) {
insets = [view safeAreaInsets];
}
float scale = screen_get_scale();
Size2i insets_position = Size2i(insets.left, insets.top) * scale;
Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
} else {
return Rect2i(screen_get_position(), screen_get_size());
}
}
int DisplayServerIOS::get_screen_count() const {
return 1;
}
Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
return Size2i();
}
Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
if (!layer) {
return Size2i();
}
return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
}
Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
}
int DisplayServerIOS::screen_get_dpi(int p_screen) const {
struct utsname systemInfo;
uname(&systemInfo);
NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
for (NSArray *keyArray in iOSModelToDPI) {
if ([keyArray containsObject:string]) {
NSNumber *value = iOSModelToDPI[keyArray];
return [value intValue];
}
}
// If device wasn't found in dictionary
// make a best guess from device metrics.
CGFloat scale = [UIScreen mainScreen].scale;
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
switch (idiom) {
case UIUserInterfaceIdiomPad:
return scale == 2 ? 264 : 132;
case UIUserInterfaceIdiomPhone: {
if (scale == 3) {
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
return nativeScale == 3 ? 458 : 401;
}
return 326;
}
default:
return 72;
}
}
float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
return [UIScreen mainScreen].maximumFramesPerSecond;
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
return [UIScreen mainScreen].nativeScale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
Vector<DisplayServer::WindowID> list;
list.push_back(MAIN_WINDOW_ID);
return list;
}
DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
return MAIN_WINDOW_ID;
}
int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
switch (p_handle_type) {
case DISPLAY_HANDLE: {
return 0; // Not supported.
}
case WINDOW_HANDLE: {
return (int64_t)AppDelegate.viewController;
}
case WINDOW_VIEW: {
return (int64_t)AppDelegate.viewController.godotView;
}
default: {
return 0;
}
}
}
void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
window_attached_instance_id = p_instance;
}
ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
return window_attached_instance_id;
}
void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
// Probably not supported for iOS
}
int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
return SCREEN_OF_MAIN_WINDOW;
}
void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
// Probably not supported for iOS
}
Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
return Point2i();
}
Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
return Point2i();
}
void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
// Probably not supported for single window iOS app
}
void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
// Probably not supported for iOS
}
void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
CGRect screenBounds = [UIScreen mainScreen].bounds;
return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
}
Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
return window_get_size(p_window);
}
void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
// Probably not supported for iOS
}
DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
return WindowMode::WINDOW_MODE_FULLSCREEN;
}
bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
return false;
}
void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
// Probably not supported for iOS
}
bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
return false;
}
void DisplayServerIOS::window_request_attention(WindowID p_window) {
// Probably not supported for iOS
}
void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
// Probably not supported for iOS
}
float DisplayServerIOS::screen_get_max_scale() const {
return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
}
void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
screen_orientation = p_orientation;
}
DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
return screen_orientation;
}
bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
return true;
}
bool DisplayServerIOS::can_any_window_draw() const {
return true;
}
bool DisplayServerIOS::is_touchscreen_available() const {
return true;
}
_FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
int limit = p_pos;
for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
if (p_existing_text[i] > 0xffff) {
limit++;
}
}
return limit;
}
void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
AppDelegate.viewController.keyboardView.textContentType = nil;
switch (p_type) {
case KEYBOARD_TYPE_DEFAULT: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
} break;
case KEYBOARD_TYPE_MULTILINE: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
} break;
case KEYBOARD_TYPE_NUMBER: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
} break;
case KEYBOARD_TYPE_NUMBER_DECIMAL: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
} break;
case KEYBOARD_TYPE_PHONE: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
} break;
case KEYBOARD_TYPE_EMAIL_ADDRESS: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
} break;
case KEYBOARD_TYPE_PASSWORD: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
} break;
case KEYBOARD_TYPE_URL: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
} break;
}
[AppDelegate.viewController.keyboardView
becomeFirstResponderWithString:existingString
cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
}
void DisplayServerIOS::virtual_keyboard_hide() {
[AppDelegate.viewController.keyboardView resignFirstResponder];
}
void DisplayServerIOS::virtual_keyboard_set_height(int height) {
virtual_keyboard_height = height * screen_get_max_scale();
}
int DisplayServerIOS::virtual_keyboard_get_height() const {
return virtual_keyboard_height;
}
void DisplayServerIOS::clipboard_set(const String &p_text) {
[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
}
String DisplayServerIOS::clipboard_get() const {
NSString *text = [UIPasteboard generalPasteboard].string;
return String::utf8([text UTF8String]);
}
void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
[UIApplication sharedApplication].idleTimerDisabled = p_enable;
}
bool DisplayServerIOS::screen_is_kept_on() const {
return [UIApplication sharedApplication].idleTimerDisabled;
}
void DisplayServerIOS::resize_window(CGSize viewSize) {
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
}
#endif
Variant resize_rect = Rect2i(Point2i(), size);
_window_callback(window_resize_callback, resize_rect);
}
void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
#endif
}
DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
return context_vulkan->get_vsync_mode(p_window);
#else
return DisplayServer::VSYNC_ENABLED;
#endif
}