godot/platform/android/detect.py
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00

210 lines
6.4 KiB
Python

import os
import sys
import platform
import subprocess
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from SCons import Environment
def get_name():
return "Android"
def can_build():
return os.path.exists(get_env_android_sdk_root())
def get_opts():
from SCons.Variables import BoolVariable
return [
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
(
"ndk_platform",
'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
"android-" + str(get_min_target_api()),
),
BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
]
def get_doc_classes():
return [
"EditorExportPlatformAndroid",
]
def get_doc_path():
return "doc_classes"
# Return the ANDROID_SDK_ROOT environment variable.
def get_env_android_sdk_root():
return os.environ.get("ANDROID_SDK_ROOT", -1)
def get_min_sdk_version(platform):
return int(platform.split("-")[1])
def get_android_ndk_root(env):
return env["ANDROID_SDK_ROOT"] + "/ndk/" + get_ndk_version()
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
def get_ndk_version():
return "23.2.8568313"
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
def get_min_target_api():
return 21
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
("target", "template_debug"),
]
# Check if Android NDK version is installed
# If not, install it.
def install_ndk_if_needed(env):
print("Checking for Android NDK...")
sdk_root = env["ANDROID_SDK_ROOT"]
if not os.path.exists(get_android_ndk_root(env)):
extension = ".bat" if os.name == "nt" else ""
sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
if os.path.exists(sdkmanager):
# Install the Android NDK
print("Installing Android NDK...")
ndk_download_args = "ndk;" + get_ndk_version()
subprocess.check_call([sdkmanager, ndk_download_args])
else:
print("Cannot find " + sdkmanager)
print(
"Please ensure ANDROID_SDK_ROOT is correct and cmdline-tools are installed, or install NDK version "
+ get_ndk_version()
+ " manually."
)
sys.exit()
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
if env["arch"] not in supported_arches:
print(
'Unsupported CPU architecture "%s" for Android. Supported architectures are: %s.'
% (env["arch"], ", ".join(supported_arches))
)
sys.exit()
if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
print(
"WARNING: minimum supported Android target api is %d. Forcing target api %d."
% (get_min_target_api(), get_min_target_api())
)
env["ndk_platform"] = "android-" + str(get_min_target_api())
install_ndk_if_needed(env)
ndk_root = env["ANDROID_NDK_ROOT"]
# Architecture
if env["arch"] == "arm32":
target_triple = "armv7a-linux-androideabi"
elif env["arch"] == "arm64":
target_triple = "aarch64-linux-android"
elif env["arch"] == "x86_32":
target_triple = "i686-linux-android"
elif env["arch"] == "x86_64":
target_triple = "x86_64-linux-android"
target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
env.Append(ASFLAGS=[target_option, "-c"])
env.Append(CCFLAGS=target_option)
env.Append(LINKFLAGS=target_option)
# LTO
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
env.Append(LINKFLAGS=["-flto=thin"])
else:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
# Compiler configuration
env["SHLIBSUFFIX"] = ".so"
if env["PLATFORM"] == "win32":
env.use_windows_spawn_fix()
if sys.platform.startswith("linux"):
host_subpath = "linux-x86_64"
elif sys.platform.startswith("darwin"):
host_subpath = "darwin-x86_64"
elif sys.platform.startswith("win"):
if platform.machine().endswith("64"):
host_subpath = "windows-x86_64"
else:
host_subpath = "windows"
toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
compiler_path = toolchain_path + "/bin"
env["CC"] = compiler_path + "/clang"
env["CXX"] = compiler_path + "/clang++"
env["AR"] = compiler_path + "/llvm-ar"
env["RANLIB"] = compiler_path + "/llvm-ranlib"
env["AS"] = compiler_path + "/clang"
env.Append(
CCFLAGS=(
"-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
)
)
if get_min_sdk_version(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
if env["arch"] == "x86_32":
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
env.Append(CCFLAGS=["-mstackrealign"])
elif env["arch"] == "arm32":
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
env.Append(CPPDEFINES=["__ARM_NEON__"])
elif env["arch"] == "arm64":
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
# Link flags
env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split())
env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so")
env.Prepend(CPPPATH=["#platform/android"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["use_volk"]:
env.Append(LIBS=["vulkan"])
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LIBS=["GLESv3"])