43 lines
2.2 KiB
XML
43 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFPhysicsBody" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a GLTF physics body.
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</brief_description>
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<description>
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Represents a physics body as defined by the [code]OMI_physics_body[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
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</description>
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<tutorials>
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<link title="OMI_physics_body GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body</link>
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</tutorials>
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<methods>
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<method name="to_dictionary" qualifiers="const">
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<return type="Dictionary" />
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<description>
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Serializes this GLTFPhysicsBody instance into a [Dictionary].
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</description>
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</method>
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<method name="to_node" qualifiers="const">
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<return type="CollisionObject" />
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<description>
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Converts this GLTFPhysicsBody instance into a Godot [CollisionObject] node.
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</description>
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</method>
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</methods>
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<members>
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<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
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The angular velocity of the physics body, in radians per second. This is only used when the body type is "rigid" or "vehicle".
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</member>
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<member name="body_type" type="String" setter="set_body_type" getter="get_body_type" default=""static"">
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The type of the body. Valid values are "static", "kinematic", "character", "rigid", "vehicle", and "trigger".
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</member>
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<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
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The linear velocity of the physics body, in meters per second. This is only used when the body type is "rigid" or "vehicle".
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</member>
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<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
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The mass of the physics body, in kilograms. This is only used when the body type is "rigid" or "vehicle".
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</member>
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</members>
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<constants>
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</constants>
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</class>
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