godot/scene/3d/interpolated_camera.h

78 lines
3.2 KiB
C++

/**************************************************************************/
/* interpolated_camera.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INTERPOLATED_CAMERA_H
#define INTERPOLATED_CAMERA_H
#include "scene/3d/camera.h"
class InterpolatedCamera : public Camera {
GDCLASS(InterpolatedCamera, Camera);
public:
enum InterpolatedCameraProcessMode {
INTERPOLATED_CAMERA_PROCESS_PHYSICS,
INTERPOLATED_CAMERA_PROCESS_IDLE
};
private:
bool enabled;
real_t speed;
NodePath target;
InterpolatedCameraProcessMode process_mode;
void _update_process_mode();
protected:
void _notification(int p_what);
static void _bind_methods();
void _set_target(const Object *p_target);
public:
void set_target(const Spatial *p_target);
void set_target_path(const NodePath &p_path);
NodePath get_target_path() const;
void set_speed(real_t p_speed);
real_t get_speed() const;
void set_interpolation_enabled(bool p_enable);
bool is_interpolation_enabled() const;
void set_process_mode(InterpolatedCameraProcessMode p_mode);
InterpolatedCameraProcessMode get_process_mode() const;
InterpolatedCamera();
};
VARIANT_ENUM_CAST(InterpolatedCamera::InterpolatedCameraProcessMode);
#endif // INTERPOLATED_CAMERA_H