godot/thirdparty/glad
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
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glad Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
LICENSE COPYRIGHT: Update with recent additions, cleanup 2021-01-13 16:17:08 +01:00
glad.c Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00