Godot Engine – Multi-platform 2D and 3D game engine
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Andreas Haas c21412fa7e
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Expose Vector2::clamped() to scripts 2016-09-19 23:10:30 +02:00
doc Update documentation on joystick vibration. 2016-09-16 11:08:32 +02:00
drivers Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
main Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
modules Fix build for templates 2016-09-12 22:40:46 -03:00
platform Fix UWP gamepad 2016-09-12 23:41:34 -03:00
scene Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode. 2016-09-19 14:17:48 +02:00
servers Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
tools Make the choosable default editor layout the same as the actual default one. 2016-09-19 18:52:08 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-10 12:08:04 -03:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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