godot/scene/resources
Rémi Verschelde 3f276033c1
Merge pull request #41536 from Chaosus/vs_fix_specular_3.2
[3.2] Fix specular render_mode for visual shaders
2020-09-08 09:46:12 +02:00
..
default_theme SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animation.cpp Keep transition value when replacing key 2020-07-24 10:31:57 +02:00
animation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_sample.cpp Fix divison by zero issue 2020-03-25 11:38:53 +01:00
audio_stream_sample.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
bit_map.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bit_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape_2d.cpp Prevent CapsuleShape2D height from being less than zero. 2020-05-11 11:01:13 +02:00
capsule_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dynamic_font.cpp Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
dynamic_font.h Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
environment.cpp Merge pull request #40087 from akien-mga/3.2-cherrypicks 2020-07-04 01:37:52 +02:00
environment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
font.cpp Expose get_char_size() from Font instead of BitmapFont 2020-06-04 12:09:39 +02:00
font.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material.cpp Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
material.h Merge pull request #35670 from clayjohn/material-flag-cache 2020-01-28 20:59:49 +01:00
mesh_data_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Allow using MeshLibrary.get_item_preview() in non-editor builds again 2020-03-04 12:40:13 +01:00
mesh_library.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh.cpp Loop over faces in create_trimesh_shape() 2020-03-25 11:38:53 +01:00
mesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
packed_scene.cpp PackedScene: Prevent crash when root node has parent attribute 2020-06-10 15:30:52 +02:00
packed_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_material.cpp Fix GPU Particles 2020-02-14 16:04:07 +01:00
particles_material.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
physics_material.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_material.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_format_text.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_format_text.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
segment_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
segment_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader.cpp Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shader.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00
shape_2d.cpp Bind Shape2D draw method 2020-06-18 10:51:44 +02:00
shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skin.cpp Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
skin.h Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
sky.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sky.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box.cpp Fixed StyleBoxFlat antialiasing with aa size of 1 2020-01-05 10:54:24 +01:00
style_box.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture.cpp Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
texture.h Make AnimatedTexture.MAX_FRAMES public 2020-08-31 15:29:43 +02:00
theme.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_set.cpp Hide TileSet's properties from the inspector 2020-02-06 13:02:07 +01:00
tile_set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
video_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
visual_shader_nodes.cpp Added missing '\n' in visual shader fresnel node code generation 2020-02-14 16:13:44 +01:00
visual_shader_nodes.h Docs for some nodes in visual shader 2020-01-23 22:39:00 +01:00
visual_shader.cpp [3.2] Fix specular render_mode for visual shaders 2020-08-28 13:06:55 +03:00
visual_shader.h Better visual shader code generation 2020-02-14 16:13:44 +01:00
world_2d.cpp Avoid overflow when calculating visible_cells 2020-07-15 12:11:31 +02:00
world_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world.cpp Merge pull request #33987 from nekomatata/own-world-environment 2020-01-06 15:26:52 +01:00
world.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00