..
rasterizer.cpp
Option for software skinning in MeshInstance
2020-10-08 16:14:55 +02:00
rasterizer.h
Unified GLES2 / GLES3 Batching
2020-10-16 10:34:47 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_language.cpp
Fix typos with codespell
2020-09-18 14:09:51 +02:00
shader_language.h
[3.2] Fix shader crash if pass const argument to 'out/inout' parameter
2020-06-25 10:27:37 +03:00
shader_types.cpp
Add MODULATE builtin to canvas item shaders
2020-05-04 00:10:24 +02:00
shader_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp
Make YSort stable
2020-09-29 13:57:57 +02:00
visual_server_canvas.h
Make YSort stable
2020-09-29 13:57:57 +02:00
visual_server_globals.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_globals.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_raster.cpp
Add shader time scaling
2020-06-06 23:59:48 +02:00
visual_server_raster.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00
visual_server_scene.cpp
Merge pull request #32475 from lawnjelly/hideshadow
2020-10-02 11:39:47 +02:00
visual_server_scene.h
Optimize octree and fix octree leak
2020-08-18 11:02:21 +01:00
visual_server_viewport.cpp
Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-08 05:41:18 +01:00
visual_server_viewport.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server_wrap_mt.h
Fix the update logic for user-added custom defines.
2020-09-06 21:31:09 -07:00