godot/modules/visual_script/visual_script_nodes.h

992 lines
28 KiB
C++

/*************************************************************************/
/* visual_script_nodes.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
GDCLASS(VisualScriptFunction, VisualScriptNode)
struct Argument {
String name;
Variant::Type type;
};
Vector<Argument> arguments;
bool stack_less;
int stack_size;
MultiplayerAPI::RPCMode rpc_mode;
bool sequenced;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1);
void set_argument_type(int p_argidx, Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx, const String &p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
void set_stack_less(bool p_enable);
bool is_stack_less() const;
void set_sequenced(bool p_enable);
bool is_sequenced() const;
void set_stack_size(int p_size);
int get_stack_size() const;
void set_return_type_enabled(bool p_returns);
bool is_return_type_enabled() const;
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptFunction();
};
class VisualScriptOperator : public VisualScriptNode {
GDCLASS(VisualScriptOperator, VisualScriptNode)
Variant::Type typed;
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
void set_typed(Variant::Type p_op);
Variant::Type get_typed() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptOperator();
};
class VisualScriptSelect : public VisualScriptNode {
GDCLASS(VisualScriptSelect, VisualScriptNode)
Variant::Type typed;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
void set_typed(Variant::Type p_op);
Variant::Type get_typed() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSelect();
};
class VisualScriptVariableGet : public VisualScriptNode {
GDCLASS(VisualScriptVariableGet, VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptVariableGet();
};
class VisualScriptVariableSet : public VisualScriptNode {
GDCLASS(VisualScriptVariableSet, VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptVariableSet();
};
class VisualScriptConstant : public VisualScriptNode {
GDCLASS(VisualScriptConstant, VisualScriptNode)
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptConstant();
};
class VisualScriptPreload : public VisualScriptNode {
GDCLASS(VisualScriptPreload, VisualScriptNode)
Ref<Resource> preload;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_preload(const Ref<Resource> &p_preload);
Ref<Resource> get_preload() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptPreload();
};
class VisualScriptIndexGet : public VisualScriptNode {
GDCLASS(VisualScriptIndexGet, VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
GDCLASS(VisualScriptIndexSet, VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptClassConstant : public VisualScriptNode {
GDCLASS(VisualScriptClassConstant, VisualScriptNode)
StringName base_type;
StringName name;
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_class_constant(const StringName &p_which);
StringName get_class_constant();
void set_base_type(const StringName &p_which);
StringName get_base_type();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptClassConstant();
};
class VisualScriptBasicTypeConstant : public VisualScriptNode {
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
Variant::Type type;
StringName name;
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "constants"; }
void set_basic_type_constant(const StringName &p_which);
StringName get_basic_type_constant() const;
void set_basic_type(Variant::Type p_which);
Variant::Type get_basic_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptBasicTypeConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
GDCLASS(VisualScriptMathConstant, VisualScriptNode)
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_TAU,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_INF,
MATH_CONSTANT_NAN,
MATH_CONSTANT_MAX
};
private:
static const char *const_name[MATH_CONSTANT_MAX];
static double const_value[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "constants"; }
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
class VisualScriptEngineSingleton : public VisualScriptNode {
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
String singleton;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptEngineSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
GDCLASS(VisualScriptSceneNode, VisualScriptNode)
NodePath path;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSceneNode();
};
class VisualScriptSceneTree : public VisualScriptNode {
GDCLASS(VisualScriptSceneTree, VisualScriptNode)
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSceneTree();
};
class VisualScriptResourcePath : public VisualScriptNode {
GDCLASS(VisualScriptResourcePath, VisualScriptNode)
String path;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
void set_resource_path(const String &p_path);
String get_resource_path();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptResourcePath();
};
class VisualScriptSelf : public VisualScriptNode {
GDCLASS(VisualScriptSelf, VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
VisualScriptSelf();
};
class VisualScriptCustomNode : public VisualScriptNode {
GDCLASS(VisualScriptCustomNode, VisualScriptNode)
protected:
static void _bind_methods();
public:
enum StartMode { //replicated for step
START_MODE_BEGIN_SEQUENCE,
START_MODE_CONTINUE_SEQUENCE,
START_MODE_RESUME_YIELD
};
enum { //replicated for step
STEP_SHIFT = 1 << 24,
STEP_MASK = STEP_SHIFT - 1,
STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
};
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
void _script_changed();
VisualScriptCustomNode();
};
VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
class VisualScriptSubCall : public VisualScriptNode {
GDCLASS(VisualScriptSubCall, VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptSubCall();
};
class VisualScriptComment : public VisualScriptNode {
GDCLASS(VisualScriptComment, VisualScriptNode)
String title;
String description;
Size2 size;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
void set_title(const String &p_title);
String get_title() const;
void set_description(const String &p_description);
String get_description() const;
void set_size(const Size2 &p_size);
Size2 get_size() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptComment();
};
class VisualScriptConstructor : public VisualScriptNode {
GDCLASS(VisualScriptConstructor, VisualScriptNode)
Variant::Type type;
MethodInfo constructor;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_constructor_type(Variant::Type p_type);
Variant::Type get_constructor_type() const;
void set_constructor(const Dictionary &p_info);
Dictionary get_constructor() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptConstructor();
};
class VisualScriptLocalVar : public VisualScriptNode {
GDCLASS(VisualScriptLocalVar, VisualScriptNode)
StringName name;
Variant::Type type;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_var_name(const StringName &p_name);
StringName get_var_name() const;
void set_var_type(Variant::Type p_type);
Variant::Type get_var_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptLocalVar();
};
class VisualScriptLocalVarSet : public VisualScriptNode {
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
StringName name;
Variant::Type type;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
void set_var_name(const StringName &p_name);
StringName get_var_name() const;
void set_var_type(Variant::Type p_type);
Variant::Type get_var_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptLocalVarSet();
};
class VisualScriptInputAction : public VisualScriptNode {
GDCLASS(VisualScriptInputAction, VisualScriptNode)
public:
enum Mode {
MODE_PRESSED,
MODE_RELEASED,
MODE_JUST_PRESSED,
MODE_JUST_RELEASED,
};
StringName name;
Mode mode;
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_action_name(const StringName &p_name);
StringName get_action_name() const;
void set_action_mode(Mode p_mode);
Mode get_action_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptInputAction();
};
VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
class VisualScriptDeconstruct : public VisualScriptNode {
GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
struct Element {
StringName name;
Variant::Type type;
};
Vector<Element> elements;
void _update_elements();
Variant::Type type;
void _set_elem_cache(const Array &p_elements);
Array _get_elem_cache() const;
virtual void _validate_property(PropertyInfo &property) const;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_category() const;
void set_deconstruct_type(Variant::Type p_type);
Variant::Type get_deconstruct_type() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptDeconstruct();
};
void register_visual_script_nodes();
void unregister_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H