godot/thirdparty/speex/speex_bind.cpp

65 lines
945 B
C++

#include "memory.h"
#include "speex_bind.h"
#include
#ifdef __cplusplus
extern "C" {
#endif
void *speex_alloc (int size) {
uint8_t * mem = (uint8_t*)memalloc(size);
for(int i=0;i<size;i++)
mem[i]=0;
return mem;
}
void *speex_alloc_scratch (int size) {
return memalloc(size);
}
void *speex_realloc (void *ptr, int size) {
return memrealloc(ptr,size);
}
void speex_free (void *ptr) {
memfree(ptr);
}
void speex_free_scratch (void *ptr) {
memfree(ptr);
}
void _speex_fatal(const char *str, const char *file, int line) {
_err_print_error("SPEEX ERROR",p_file,p_line,str);
}
void speex_warning(const char *str) {
_err_print_error("SPEEX WARNING","",0,str);
}
void speex_warning_int(const char *str, int val) {
_err_print_error("SPEEX WARNING INT","Value",val,str);
}
void speex_notify(const char *str) {
print_line(str);
}
void _speex_putc(int ch, void *file) {
// will not putc, no.
}
#ifdef __cplusplus
}
#endif