68 lines
3.2 KiB
XML
68 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A generic animation transition node for [AnimationTree].
|
|
</brief_description>
|
|
<description>
|
|
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="find_input_caption" qualifiers="const">
|
|
<return type="int" />
|
|
<param index="0" name="caption" type="String" />
|
|
<description>
|
|
Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_input_caption" qualifiers="const">
|
|
<return type="String" />
|
|
<param index="0" name="input" type="int" />
|
|
<description>
|
|
Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
|
|
</description>
|
|
</method>
|
|
<method name="is_input_set_as_auto_advance" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="input" type="int" />
|
|
<description>
|
|
Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
|
|
</description>
|
|
</method>
|
|
<method name="set_input_as_auto_advance">
|
|
<return type="void" />
|
|
<param index="0" name="input" type="int" />
|
|
<param index="1" name="enable" type="bool" />
|
|
<description>
|
|
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
|
|
</description>
|
|
</method>
|
|
<method name="set_input_caption">
|
|
<return type="void" />
|
|
<param index="0" name="input" type="int" />
|
|
<param index="1" name="caption" type="String" />
|
|
<description>
|
|
Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
|
|
The number of enabled input ports for this node. The maximum is [code]31[/code].
|
|
</member>
|
|
<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
|
|
If [code]true[/code], the destination animation is played back from the beginning when switched.
|
|
</member>
|
|
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
|
|
Determines how cross-fading between animations is eased. If empty, the transition will be linear.
|
|
</member>
|
|
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
|
|
Cross-fading time (in seconds) between each animation connected to the inputs.
|
|
</member>
|
|
</members>
|
|
</class>
|