b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
246 lines
7.1 KiB
C++
246 lines
7.1 KiB
C++
/*************************************************************************/
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/* OSWinrt.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OSWinrt_H
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#define OSWinrt_H
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#include "os/input.h"
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#include "os/os.h"
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#include "servers/visual_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "gl_context_egl.h"
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#include <windows.h>
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#include <io.h>
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#include <fcntl.h>
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#include <stdio.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OSWinrt : public OS {
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enum {
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JOYSTICKS_MAX = 8,
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JOY_AXIS_COUNT = 6,
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MAX_JOY_AXIS = 32768, // I've no idea
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KEY_EVENT_BUFFER_SIZE=512
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};
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FILE *stdo;
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struct KeyEvent {
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InputModifierState mod_state;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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};
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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bool minimized;
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bool old_invalid;
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bool outside;
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int old_x,old_y;
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Point2i center;
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unsigned int last_id;
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VisualServer *visual_server;
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Rasterizer *rasterizer;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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int pressrc;
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ContextEGL* gl_context;
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struct Joystick {
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int id;
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bool attached;
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DWORD last_axis[JOY_AXIS_COUNT];
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DWORD last_buttons;
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DWORD last_pov;
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String name;
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Joystick() {
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id = -1;
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attached = false;
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for (int i=0; i<JOY_AXIS_COUNT; i++) {
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last_axis[i] = 0;
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};
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last_buttons = 0;
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last_pov = 0;
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};
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};
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List<Joystick> joystick_change_queue;
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int joystick_count;
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Joystick joysticks[JOYSTICKS_MAX];
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VideoMode video_mode;
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MainLoop *main_loop;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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MouseMode mouse_mode;
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bool alt_mem;
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bool gr_mem;
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bool shift_mem;
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bool control_mem;
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bool meta_mem;
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bool force_quit;
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uint32_t last_button_state;
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CursorShape cursor_shape;
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InputDefault *input;
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void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
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void _drag_event(int idx,UINT uMsg, WPARAM wParam, LPARAM lParam);
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void _touch_event(int idx, UINT uMsg, WPARAM wParam, LPARAM lParam);
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// functions used by main to initialize/deintialize the OS
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protected:
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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void process_events();
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void probe_joysticks();
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void process_joysticks();
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void process_key_events();
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public:
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void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type);
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virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false);
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virtual void alert(const String& p_alert,const String& p_title="ALERT!");
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String get_stdin_string(bool p_block);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual MainLoop *get_main_loop() const;
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virtual String get_name();
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virtual Date get_date() const;
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virtual Time get_time() const;
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virtual uint64_t get_unix_time() const;
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virtual bool can_draw() const;
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virtual Error set_cwd(const String& p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL);
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virtual Error kill(const ProcessID& p_pid);
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virtual bool has_environment(const String& p_var) const;
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virtual String get_environment(const String& p_var) const;
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virtual void set_clipboard(const String& p_text);
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virtual String get_clipboard() const;
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void set_cursor_shape(CursorShape p_shape);
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void set_icon(const Image& p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual void move_window_to_foreground();
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virtual String get_data_dir() const;
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void set_gl_context(ContextEGL* p_context);
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool get_swap_ok_cancel() { return true; }
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OSWinrt();
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~OSWinrt();
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};
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#endif
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