godot/modules/visual_script/editor
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
visual_script_editor.cpp Improve VisualScript search and instancing of nodes 2022-04-17 15:21:26 +02:00
visual_script_editor.h Improve VisualScript search and instancing of nodes 2022-04-17 15:21:26 +02:00
visual_script_property_selector.cpp Improve VisualScript search and instancing of nodes 2022-04-17 15:21:26 +02:00
visual_script_property_selector.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00