godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
render_forward_clustered.cpp Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
render_forward_clustered.h Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
scene_shader_forward_clustered.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
scene_shader_forward_clustered.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00