godot/platform
Mark Riedesel 2bec10fd1c Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
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android Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
iphone [3.2] Disable iOS SDK version check on osxcross. 2020-10-21 07:56:05 +03:00
javascript Disable WebGL2, window maximize in editor builds. 2020-10-14 12:32:35 +02:00
osx [macOS, 3.2] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action. 2020-10-13 19:05:05 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
uwp Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-19 16:09:59 +02:00
windows Merge pull request #42531 from BastiaanOlij/add_get_native_handle 2020-10-20 13:27:07 +02:00
x11 Merge pull request #42531 from BastiaanOlij/add_get_native_handle 2020-10-20 13:27:07 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00